Rolling for spells
Posted: Sun Jan 24, 2021 8:33 am
Has anyone ever tried this? Here is what I am thinking, though nothing set in stone yet.
1. The spells slots in the MU and Cleric tables tell you when you get access to spells of a certain level. It also controls how many you can know when you reach that level, unless you find more adventuring and transcribe them.
2. One can cast as many spells per day as you like. They roll a d20 and add their intelligence or wisdom bonus versus a target number that decreases with level. Higher level spells have a higher target, much like the "Turn Undead" chart in the corebook.
3. Another option is that the target numbers never change (11+spell level?) but the caster gains a bonus on their magical attack, maybe with the same progression as the fighter's attack bonus?
What do you folks think? I realize this won't be something everyone is interested in for their games, and am only looking for suggestions for my home game.
1. The spells slots in the MU and Cleric tables tell you when you get access to spells of a certain level. It also controls how many you can know when you reach that level, unless you find more adventuring and transcribe them.
2. One can cast as many spells per day as you like. They roll a d20 and add their intelligence or wisdom bonus versus a target number that decreases with level. Higher level spells have a higher target, much like the "Turn Undead" chart in the corebook.
3. Another option is that the target numbers never change (11+spell level?) but the caster gains a bonus on their magical attack, maybe with the same progression as the fighter's attack bonus?
What do you folks think? I realize this won't be something everyone is interested in for their games, and am only looking for suggestions for my home game.