I think it should remain the same.Dimirag wrote: ↑Sun Jan 17, 2021 1:37 pmIt really depends on what kind of game you want it to be after level 20, that would put the base for the XP value of each level. Should it be double XP like for the first 9 levels or increase in the same amount as previous levels? Should it be a new value?I am pretty sure the wizard and fighter will never reach this level but the rogue and cleric might. Are there any rules or ideas for expanding the progression beyong level 20? I am not talking about further improving saves, I mean rules cyclopedia does but I propably wouldn't go that route. Maybe keep improving the attack bonus? At the very least Fighter would get extra weapon proficincies per Combat options and maybe thiefs would still increase skills and maybe certain improved uses or new skills would be available. I could also see cleric and wizards accumulating more slots though not higher spell levels.
In that case I would rather there be an xp limit then than a level limit.
I would propably the slowest possible progression, since I would keep the same rate of xp per level needed.Dimirag wrote: ↑Sun Jan 17, 2021 1:37 pm Attack bonuses do not increase linearly, so its a matter of choice and taste how the new rate should be.
Giving the Fighter more "weapon proficiencies" work as long as that optional rule is used
Increasing the thieving skills percentage by 1% per level can be done, at level 40 he will have a 99% on 6/7 skills.
Spell slots and the turning undead table can be extended, spell slots also do not increase linearly, so the AB point remains here; by level 27 the cleric would do autodamage to any undead (maybe a HD limit could come handy here)
Thieving skills could also increase by 10% total per level, which would necessitate more thief skills, or allowing higher than 99% percentages and pehaps even advanced skill uses for already existing skills albeit with a penalty.
For the cleric and the wizard I could see using sth close to the rules cyclopedia cleric one minus one level.
You mean like an epic progression?Dimirag wrote: ↑Sun Jan 17, 2021 1:37 pm Maybe you could put somekind of "Epic Level" reached at the same XP for every single class with a high enough value that it cames into play after the Magic User has been level 20 for quite some time (something like 4000000 for single-classed and double for dual-classed)
Yes also to the reality of the setting, as I mention on a post above, if there nothing to challenge the heroes then there is no point to higher levels.
