Move Silently
Posted: Sun Nov 29, 2020 6:10 pm
How do you adjudicate non-thieves attempting to Move Silently, or Hide? I've got no issues with the other thief skills, but these two are problematic. I'll explain.
I've been told the thief skill Climb Walls, is almost supernatural in its execution, allowing the thief (only) to climb sheer surfaces that have little to no handholds. Fair enough. I imagine the thief climbing the alabaster tower that has an almost glass-like surface. Pretty cool. I just go ahead and have non-thieves make some sort of roll to see if they can climb walls (but they can't even attempt to climb the sorts of walls the thief can). All good.
With Move Silently and Hide, I've heard said they too are also almost supernatural in execution. Like, the thief can move and literally not make a sound and can hide, almost in plain sight. Non-thieves cannot do this, but they should be able to move silently and hide, to some extent.
Here's an example:
It's dark, and a 5th level thief tries to move silently through a camp of enemy soldiers. They have a 45% chance to do so.
It's dark, and a 1st level cleric tries to move silently through a camp of enemy soldiers. What chance do they have? What do I roll? I've decided as DM the cleric (or fighter, or magic-user for that matter) should be able to attempt it, but how do I rule this?
If I have them make a Dexterity roll vs a difficulty of 17 (as per the optional rules on page 153), that gives them a 35% chance - and that's with Dexterity 18 (it drops to 20% with no Dexterity modifier). That seems very harsh. They aren't bumbling dolts. Yet, if I think they should have a pretty good chance of sneaking through a camp at dark, the very most I can offer is a 45% chance - which equals a 5th level thief.
I'm pretty much stymied here.
I've been told the thief skill Climb Walls, is almost supernatural in its execution, allowing the thief (only) to climb sheer surfaces that have little to no handholds. Fair enough. I imagine the thief climbing the alabaster tower that has an almost glass-like surface. Pretty cool. I just go ahead and have non-thieves make some sort of roll to see if they can climb walls (but they can't even attempt to climb the sorts of walls the thief can). All good.
With Move Silently and Hide, I've heard said they too are also almost supernatural in execution. Like, the thief can move and literally not make a sound and can hide, almost in plain sight. Non-thieves cannot do this, but they should be able to move silently and hide, to some extent.
Here's an example:
It's dark, and a 5th level thief tries to move silently through a camp of enemy soldiers. They have a 45% chance to do so.
It's dark, and a 1st level cleric tries to move silently through a camp of enemy soldiers. What chance do they have? What do I roll? I've decided as DM the cleric (or fighter, or magic-user for that matter) should be able to attempt it, but how do I rule this?
If I have them make a Dexterity roll vs a difficulty of 17 (as per the optional rules on page 153), that gives them a 35% chance - and that's with Dexterity 18 (it drops to 20% with no Dexterity modifier). That seems very harsh. They aren't bumbling dolts. Yet, if I think they should have a pretty good chance of sneaking through a camp at dark, the very most I can offer is a 45% chance - which equals a 5th level thief.
I'm pretty much stymied here.