TV Show Grimm & BFRPG

General topics, including off-topic discussion, goes here.
daryen
Posts: 388
Joined: Mon Feb 24, 2020 10:25 pm

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 11:25 am

You have to get the Quasi-class supplement from the Showcase page, not the main download page. (They do have a lot of overlap, but not the Hunter.)

Click here!
User avatar
CptClyde
Posts: 181
Joined: Thu Jul 23, 2020 10:13 am
Contact:

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 11:26 am

Check the most recent "Quasi-classes" doc in the showcase:
http://basicfantasy.org/showcase-downlo ... ent-r4.pdf
GrimlinJoe
Posts: 133
Joined: Mon Jan 27, 2020 3:02 pm

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 11:36 am

Awesome thank you!
User avatar
SmootRK
Posts: 3881
Joined: Sun Mar 08, 2009 10:03 am
Location: Colorado Springs, CO
Contact:

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 12:38 pm

GrimlinJoe wrote: Mon Nov 30, 2020 10:55 am
CptClyde wrote: Tue Nov 24, 2020 3:10 pm Check out the "Hunter" quasi-class for a nice way to go about cusotmizing characters. The Hunter quasi-class basically allwos you to add the ranger skills ontop of any other class. So you could have a "Fighter (Hunter)" which would give you a fighter with the Tracking and survival skills. Or a "Magic-user (Hunter)" who would obviosuly be a weak magic-user with tracking and survival skills etc.
For some reason i was unable to find the "hunter" quasi-class. where was this located?
https://www.basicfantasy.org/showcase.cgi?sid=51
Is it really the end, not some crazy dream?

Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 1:05 pm

Correcting the QC file from the download page is an old-pending thing...

For a Supernatural Hunter the QC is a good way to go, you can, if you want, change the QC a little if you want to differentiate "rangers" form "hunters".

I would do something like: The Slayer QC.

Slayers live by hunting and disposing of supernatural creatures that present a thread to others. Often living on the fringes of society, hiding from others their calling.

In addition to any requirements of their base-class, Slayers characters must have a minimum Constitution and Wisdom scores of 9.

Slayers tend to hide their profession as to not become obvious opponents when hunting supernatural creatures and as such become adepts at lying (GM can use a +1 modifier whenever a roll to see thru a Slayer's lies).

Slayers have a Lore skill with a base chance of 40% which gives them info such as common location, vulnerabilities, and the like of supernatural creatures.

Slayers Track quite effectively with a base chance of 40%, but the Game Master must generally modify the chance of success based upon conditions such as weather, terrain, age of tracks, or similar factors.

Slayers excel at dispatching supernatural enemies adding a fifth of their level (rounded up) to attack rolls and half his level (rounded down) to damage rolls. Against these enemies they also get a +2 Saving Throw bonus.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
GrimlinJoe
Posts: 133
Joined: Mon Jan 27, 2020 3:02 pm

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 1:45 pm

Dimirag wrote: Mon Nov 30, 2020 1:05 pm Correcting the QC file from the download page is an old-pending thing...

For a Supernatural Hunter the QC is a good way to go, you can, if you want, change the QC a little if you want to differentiate "rangers" form "hunters".

I would do something like: The Slayer QC.

Slayers live by hunting and disposing of supernatural creatures that present a thread to others. Often living on the fringes of society, hiding from others their calling.

In addition to any requirements of their base-class, Slayers characters must have a minimum Constitution and Wisdom scores of 9.

Slayers tend to hide their profession as to not become obvious opponents when hunting supernatural creatures and as such become adepts at lying (GM can use a +1 modifier whenever a roll to see thru a Slayer's lies).

Slayers have a Lore skill with a base chance of 40% which gives them info such as common location, vulnerabilities, and the like of supernatural creatures.

Slayers Track quite effectively with a base chance of 40%, but the Game Master must generally modify the chance of success based upon conditions such as weather, terrain, age of tracks, or similar factors.

Slayers excel at dispatching supernatural enemies adding a fifth of their level (rounded up) to attack rolls and half his level (rounded down) to damage rolls. Against these enemies they also get a +2 Saving Throw bonus.
thank you very much for this. would there be a level and XP chart associated with this?
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 2:26 pm

You are welcome, I wrote that on the fly based on the Hunter.
Here's the table:
Slayer QC.png
Slayer QC.png (19.96 KiB) Viewed 587 times
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
GrimlinJoe
Posts: 133
Joined: Mon Jan 27, 2020 3:02 pm

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 2:42 pm

you rock thank you
Rosisha
Posts: 338
Joined: Sat Nov 15, 2008 12:17 am

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 9:03 pm

I love all this discussion!

So far I've made a few notes on this though I want to finish my other projects first. I would definitely say a slayer can see the supernatural wesen creatures whether they want to be seen or not. That's a key ability Nick has in the show (as well as Trubel and the other Grimms). Wesen I have rules for are Bauerschwein (Pig Folk), Blutbad (Wolf Folk), Damonfeuer (Dragon Folk), and Fuchsbau (Fox Folk). Which are just sketched out in my notebook haha. Still I think it would be a fun world. Of course I'll have to change all the names (I do like the Slayer QC for that - it's perfect, and not "Grimm"). As for the race names, I'm thinking of removing the show names and just going with Pig Folk, Wolf Folk, Dragon Folk, Fox Folk and so on.
GrimlinJoe
Posts: 133
Joined: Mon Jan 27, 2020 3:02 pm

Re: TV Show Grimm & BFRPG

Post Mon Nov 30, 2020 9:10 pm

Rosisha wrote: Mon Nov 30, 2020 9:03 pm I love all this discussion!

So far I've made a few notes on this though I want to finish my other projects first. I would definitely say a slayer can see the supernatural wesen creatures whether they want to be seen or not. That's a key ability Nick has in the show (as well as Trubel and the other Grimms). Wesen I have rules for are Bauerschwein (Pig Folk), Blutbad (Wolf Folk), Damonfeuer (Dragon Folk), and Fuchsbau (Fox Folk). Which are just sketched out in my notebook haha. Still I think it would be a fun world. Of course I'll have to change all the names (I do like the Slayer QC for that - it's perfect, and not "Grimm"). As for the race names, I'm thinking of removing the show names and just going with Pig Folk, Wolf Folk, Dragon Folk, Fox Folk and so on.
Very interested in seeing what you come up with
Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests