Quasi classes and Gradual leveling!
Posted: Sun Nov 08, 2020 9:18 pm
First off I want to say well done and thank you to Smoot and Dimirag and contributors for the supplements called "Quasi classes" and "Gradual Leveling". Amazing options for truly unique characters that I believe cannot be matched by any other OSR game. I feel this kind of stuff puts BFRPG on the cutting edge of old school play and should be highlighted more.
Has anyone used these two supplements together? How did it go? Was it too complicated for the players to enjoy?
I intend to use both if/when I get a BFRPG group together. I will be using the "limitless area purchase" method of gradual leveling as i think it would be amusing to see someone concentrate all their XP into a single area. Like a fighter with amazing AB but still working with his first level HP an saves. Or a magic user who spent all XP in spell casting and spell research to the detriment of all other areas. A true glass cannon.
I can see the quasi class additional XP requirement would simply be the cost of additional area granted. For instance a fighter(hunter) would need to spend 700xp for HD, Saves, AB, and 500xp for a buff in Hunter abilities. Is this how you'd rule it?
Amazing stuff.
Has anyone used these two supplements together? How did it go? Was it too complicated for the players to enjoy?
I intend to use both if/when I get a BFRPG group together. I will be using the "limitless area purchase" method of gradual leveling as i think it would be amusing to see someone concentrate all their XP into a single area. Like a fighter with amazing AB but still working with his first level HP an saves. Or a magic user who spent all XP in spell casting and spell research to the detriment of all other areas. A true glass cannon.
I can see the quasi class additional XP requirement would simply be the cost of additional area granted. For instance a fighter(hunter) would need to spend 700xp for HD, Saves, AB, and 500xp for a buff in Hunter abilities. Is this how you'd rule it?
Amazing stuff.