Re: Magic User Role
Posted: Thu Jan 19, 2012 10:41 pm
I thought a lot about variations for the MU for my supplement, and one that I like was just starting the MU at 2nd level while the rest of the classes start at 1st. It's the simplest solution, doesn't change the rules or feel of the game, but it gives the MU a couple more HP and another spell at first level, and by the time the MU is 500 XP into 4th level, all of the other classes have caught up.Hywaywolf wrote:If you want to power up the MU just start all your players at 10,000 xp.
Solomoriah, I'd like to incorporate some of your analysis in the next release of the MU Options supplement.