GP as XP - does it change the way the game is played?
Posted: Fri Jul 31, 2020 7:53 am
D&D Basic was my first RPG. I like the D&D Basic rule that gives players 1 XP for every 1 GP earned. You still get a little XP for killing monsters, but gaining gold is the main way for PCs to level in D&D Basic.
Basic Fantasy does not give XP for GP by default, though it is mentioned as an alternate rule. But it also doesn't mention lowering the XP value for monsters killed. Monsters killed in BFRPG give more XP than killing the same monsters in D&D Basic.
My question is, do games that award XP for Gold (and give very little XP for killing monsters, like in D&D Basic) play different than games that only give XP for killing monsters?
Alot of old school gamers seem to like the XP for Gold rule, as they say it makes players more cautious, encouraging fragile PCs to trick or avoid monsters rather than fighting every monster in sight in order to level up. Do you find this to be so? Do the default Basic Fantasy Rules encourage a play style that is noticeably different than the play style using the default XP for Gold rules in D&D Basic? What has been your experience with this?
Also, I've been considering using these house rules for Basic Fantasy, which gives XP for Gold while also lowering the XP value for killing monsters. Does anyone here use these alternate rules in play:
http://www.infinitedragons.com/gp-as-xp ... c-fantasy/
Basic Fantasy does not give XP for GP by default, though it is mentioned as an alternate rule. But it also doesn't mention lowering the XP value for monsters killed. Monsters killed in BFRPG give more XP than killing the same monsters in D&D Basic.
My question is, do games that award XP for Gold (and give very little XP for killing monsters, like in D&D Basic) play different than games that only give XP for killing monsters?
Alot of old school gamers seem to like the XP for Gold rule, as they say it makes players more cautious, encouraging fragile PCs to trick or avoid monsters rather than fighting every monster in sight in order to level up. Do you find this to be so? Do the default Basic Fantasy Rules encourage a play style that is noticeably different than the play style using the default XP for Gold rules in D&D Basic? What has been your experience with this?
Also, I've been considering using these house rules for Basic Fantasy, which gives XP for Gold while also lowering the XP value for killing monsters. Does anyone here use these alternate rules in play:
http://www.infinitedragons.com/gp-as-xp ... c-fantasy/