Some Plane Questions ...
Posted: Wed Jul 29, 2020 4:12 pm
While working on the seventh level spells, I came up with an important question: How does BFRPG work with The Planes, and what are default assumptions about the planes that should be used when making Supplements and such. What do I mean by this? Glad you asked!
- Ethereal Plane: In most forms of the games, if a creature is incorporeal, they are really on the Ethereal Plane. It is usually part-n-parcel with being incorporeal (like a ghost). Is that true in BFRPG?
- Shadow Plane: Whether the Negative Material Plane exists or not, there is usually a parallel plane to the Material Plane (i.e. "the game world") that is a plane of perpetual shadow. Often times this can be a source for Illusionists when they get more "substantial" versions of their spells. It is also used for Shadow Walk and similar types of "not teleportation" shortcuts. Is this plane in BFRPG?
- Faerie Plane: This is the source of the fey and other faerie related creatures. This tends to be treated much less consistently than the Shadow plane, but it is usually included somewhere. Does this plane exist in BFRPG?
- Elemental Planes: Whether there are four (Fire, Water, Earth, Air), six (those four plus Positive and Negative), or more, these seem to be pretty common, too. Do they exist in BFRPG?
- Outer Planes: The realms of the gods. Without alignment, it is obvious that the Great Wheel (or its derivatives) don't exist, but is there an assumption that some kind of outer planes exist as the home of the gods and their agents (angels, devils, demons, etc.) in BFRPG?
- Astral Plane: If the Outer Planes exist, does the Astral Plane exist in BFRPG?
The reason this is important is because there are some high level spells that are appropriate if they do exist (e.g. Gate or Astral Projection) but shouldn't be touched if they don't exist. I am basically assuming that there is no official support form any kind of cosmology, as that is all "GM material", so I have not included any kind of such spell.
However, when looking at the Fey-Mage (and Libram Magica) spells, there is a "Faerie Ring" spell that functions as a limited Gate spell to the Faerie Plane/Realm. Is that purely outside the main scope? If so, then I should just ignore that spell, too, with my other efforts. If not, however, then I could easily look to include a Shadow equivalent for the Illusionist and a more general version for the Cleric.
So, is my initial inclination (to just ignore the existence or not of any kind of plane outside the "adventure world") correct? Or should these other types of extra-planar spells be included?
Thanks!
- Ethereal Plane: In most forms of the games, if a creature is incorporeal, they are really on the Ethereal Plane. It is usually part-n-parcel with being incorporeal (like a ghost). Is that true in BFRPG?
- Shadow Plane: Whether the Negative Material Plane exists or not, there is usually a parallel plane to the Material Plane (i.e. "the game world") that is a plane of perpetual shadow. Often times this can be a source for Illusionists when they get more "substantial" versions of their spells. It is also used for Shadow Walk and similar types of "not teleportation" shortcuts. Is this plane in BFRPG?
- Faerie Plane: This is the source of the fey and other faerie related creatures. This tends to be treated much less consistently than the Shadow plane, but it is usually included somewhere. Does this plane exist in BFRPG?
- Elemental Planes: Whether there are four (Fire, Water, Earth, Air), six (those four plus Positive and Negative), or more, these seem to be pretty common, too. Do they exist in BFRPG?
- Outer Planes: The realms of the gods. Without alignment, it is obvious that the Great Wheel (or its derivatives) don't exist, but is there an assumption that some kind of outer planes exist as the home of the gods and their agents (angels, devils, demons, etc.) in BFRPG?
- Astral Plane: If the Outer Planes exist, does the Astral Plane exist in BFRPG?
The reason this is important is because there are some high level spells that are appropriate if they do exist (e.g. Gate or Astral Projection) but shouldn't be touched if they don't exist. I am basically assuming that there is no official support form any kind of cosmology, as that is all "GM material", so I have not included any kind of such spell.
However, when looking at the Fey-Mage (and Libram Magica) spells, there is a "Faerie Ring" spell that functions as a limited Gate spell to the Faerie Plane/Realm. Is that purely outside the main scope? If so, then I should just ignore that spell, too, with my other efforts. If not, however, then I could easily look to include a Shadow equivalent for the Illusionist and a more general version for the Cleric.
So, is my initial inclination (to just ignore the existence or not of any kind of plane outside the "adventure world") correct? Or should these other types of extra-planar spells be included?
Thanks!