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Pirate Campaign
Posted: Tue May 05, 2020 7:45 am
by Halohand
Has anyone run a pirate campaign in BF? I think the first campaign lends itself to that but I was wondering if anyone had any recommended supplements/rules/etc that could add flavor or setting.
What about firearms? Seafaring rules/encounters/tables?
Thanks
Re: Pirate Campaign
Posted: Tue May 05, 2020 9:01 am
by SmootRK
There is a firearm supplement somewhere (likely just in the workshop forum), will look about some.
Seafaring, not so sure about.
viewtopic.php?f=19&t=1580&hilit=black+powder
Re: Pirate Campaign
Posted: Wed May 06, 2020 6:36 am
by Seven
In my experience, the firearms don't really add much.
The key part, I find, in pirate campaigns, are the denizens of the seas and firearms usually don't work underwater.
The ships I've encountered all had ballistae instead of guns even though some crewmen had firearms.
There's a few chapters in the stories of Drizzzt that center around piracy (without firearms).
Essentially, the ship with the best magic user has a tremendous advantage.
Re: Pirate Campaign
Posted: Fri May 08, 2020 10:40 am
by Tazer_The_Yoot
Speaking of bastillae and magic, I imagine that in a universe where +3 arrows exist, +3 ammunition for siege equipment could also exist, and this could be one of the jobs of the ship's magic-user working in his below-decks laboratory.
Re: Pirate Campaign
Posted: Fri May 08, 2020 5:15 pm
by Solomoriah
I'd wager any wizard capable of making magical ballista bolts would stay safely on shore and charge a "fair" price for them.
Re: Pirate Campaign
Posted: Tue May 12, 2020 7:20 pm
by dymondy2k
Unless he had a handy teleport spell to get him outta Dodge if Dodge was a ship and that ship was sinking..
Re: Pirate Campaign
Posted: Sun May 17, 2020 6:35 am
by Tazer_The_Yoot
Good point, Chris. A Magic-User like that wouldn't put themselves in harm's way and would be quite industrious.
Let's not forget the utility of Clerics on board, too. Not just for healing or conjuring food and water but for performing auguries to know the weather and such ahead of time. Such a service would be invaluable in a volatile setting like a seafaring campaign, and even a pirate Cleric makes sense if such a person serves a chaotic deity like Triton or whatever your world's sea god or goddess might be.