Overland Travel Movement Rates

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cbarchuk
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Overland Travel Movement Rates

Post by cbarchuk »

Let me first say I'm absolutely terrible with math. So due to this I'm having a real hard time wrapping my mind around how to make terrain adjustments as my party is traveling. I know it doesn't have to be exact but its driving me crazy that I can't seem to understand it completely without having to break out a calculator. I need some one to enlighten me. :lol: My group is currently playing the Chaotic Caves adventure and their mileage per day is 12. This is what I do understand...

On clear, plains, or a trail they can move exactly 12 squares for the day. In forests and hills they can move a total of 8 squares for the day and if in mountainous regions they can move 4 squares for the day.

My issue is mainly when the terrain changes like if they move from a few forest squares into mountains back into clear etc...In forests I think I've been saying the first square of movement costs 1 mile and the second costs 2 miles, then 1, then 2 etc...Is that even right. I don't know for some odd reason it makes my brain hurt. Don't even ask me to figure out diagonal movement. :lol: So is there an easier way to look at this that I'm completely missing? Thanks!
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Clever_Munkey
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Re: Overland Travel Movement Rates

Post by Clever_Munkey »

I'm assuming you're using a map with a one mile square grid.

Assume your players have 24 movement points. Plain squares cost 2 points to cross, (12 miles per day) Forest squares cost 3 points (8 miles per day), Mountain squares cost 6 points (4 miles per day). This should work assuming there aren't any roads where they'll be able to travel up to 18 miles a day.

If you're really worried about that, then they should get 72 points. plains cost 6 points, forests cost 9, mountains cost 18, and roads cost 4 points
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Solomoriah
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Re: Overland Travel Movement Rates

Post by Solomoriah »

And the way to handle diagonals without tearing out your hair is like this: Every second diagonal move counts double. OR... every diagonal move costs 1.5 times the normal points. Either way works pretty well, and isn't too far wrong mathematically speaking.
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cbarchuk
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Re: Overland Travel Movement Rates

Post by cbarchuk »

Clever_Munkey wrote: Mon Apr 13, 2020 4:16 pm I'm assuming you're using a map with a one mile square grid.

Assume your players have 24 movement points. Plain squares cost 2 points to cross, (12 miles per day) Forest squares cost 3 points (8 miles per day), Mountain squares cost 6 points (4 miles per day). This should work assuming there aren't any roads where they'll be able to travel up to 18 miles a day.

If you're really worried about that, then they should get 72 points. plains cost 6 points, forests cost 9, mountains cost 18, and roads cost 4 points
Yes I am using a one-mile square grid. Your response really helped. It's exactly what I needed. Thanks to you both.
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