I'm starting a new BFRPG campaign next week. (Number 3 already!) One of my players wants to know how much I'm willing to stretch the multiclass rules. The answer is: Not much. I know mechanically Fighter/Thief is definitely bad and flavor-wise kind of stupid, the same I figure is probably true of Cleric/Fighter. Cleric/Thief I just don't like the sound of whether it works or not. I AM however willing to consider allowing Human Magic-User/Fighter or Magic-User/Thief.
Humans having those multiclass options sits just fine with me from a flavor perspective. My concern is, does the Human +10% XP provide an unfair advantage over Elves, given how XP-hungry a multiclass is? My guess is not considering how good Elves' other racial qualities are but I'd like to hear from somewhere who has done this already.
Multiclass Humans
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Re: Multiclass Humans
No, I very much doubt it makes enough difference to be a serious problem.
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Re: Multiclass Humans
Consider that, unless you choose to change it, a human fighter-magic user should roll a d8 for hit points but will not be able to cast spells while armored
The d6 on the multiclass is due to the elven HD limit while the armored casting is an unwritten elven special ability.
It has been said that the human XP bonus is not a remarkable quality, so it shouldn't give any problem, same if you choose to go with a higher bonus, elves have other benefits on their hands
The d6 on the multiclass is due to the elven HD limit while the armored casting is an unwritten elven special ability.
It has been said that the human XP bonus is not a remarkable quality, so it shouldn't give any problem, same if you choose to go with a higher bonus, elves have other benefits on their hands
Sorry for any misspelling or writing error, I am not a native English speaker
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Re: Multiclass Humans
This is accurate for me as well. I parse out a few of these technicalities in my own houserules document and add details one of the more viable combos: MU/ClericDimirag wrote: ↑Sun Mar 08, 2020 10:18 am Consider that, unless you choose to change it, a human fighter-magic user should roll a d8 for hit points but will not be able to cast spells while armored
The d6 on the multiclass is due to the elven HD limit while the armored casting is an unwritten elven special ability.
It has been said that the human XP bonus is not a remarkable quality, so it shouldn't give any problem, same if you choose to go with a higher bonus, elves have other benefits on their hands
a quick search finds my houserule document shared here: viewtopic.php?f=2&t=2300&p=59433&hilit= ... cument#top
scroll down a few posts
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Re: Multiclass Humans
An interesting point, I think I'd keep the d6 hit die even for a Human MU/Fighter. That feels more balanced in comparison to Clerics.
I *might* be willing to allow an MU/Cleric but it seems kind of like a logistical nightmare and would only make sense for a Cleric who serves a God of Magic. Not sure I like it though.
I *might* be willing to allow an MU/Cleric but it seems kind of like a logistical nightmare and would only make sense for a Cleric who serves a God of Magic. Not sure I like it though.
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