Post
Fri Dec 27, 2019 7:12 pm
There's a non-mechanical reason to play Humans.
The assumed world of BFRPG is Humano-centric, meaning Humans are far more common than Demi-Humans and NPCs will react better to them.
Obviously this can be modified by GMs and often will be, but the base assumption is somewhat based on the literature that inspired early D&D and Gary Gygax's own thoughts about what constitutes a heroic campaign and the types of worlds players will be in, where Humans are a majority and the others are relics of a bygone age, on the fringes of civilization.
Thus, while I obviously love Dwarves, for instance, my Dwarf PC might be treated slightly worse in a town full of rural, superstitious people than your Human PC might be. To the extent the Innkeeper makes him sleep in the barn, or charges him more for breakfast, and maybe some of the merchants will be reluctant to barter with him and maybe they'll rip him off.
Now, that's not in the books anywhere, per se, but it's a logical assumption to make and the type of setting BFRPG GMs might choose to present.
Obviously you can overcome those slight difficulties, especially as you gain renown with your heroic little Demi-Human, but it's an example of why being Human is more convenient.