I have found that coming up with a ton of NPC's and such is really time consuming and my players do not seem to be interested in interacting with them.
At the beginning of our last session, I just hand them a map of the village with a key to certain places. I even included the wares and prices since this was the starting place and I did not want us to get bogged down in talking about equipment and such.
I think that I am going to come up with a few NPC profiles, especially the proprietors, in order to give a little flavor. Also, I keep a list of rumors that lead to bigger adventures (I'm a sandbox GM).
I have heard of keeping false rumors . . . but what do you do with those? Get your PC's running in direction and throw a curveball at them? (I may have just answered my own question . . . ha!
