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Re: Are critical hits too powerful?
Posted: Fri Jul 12, 2019 1:02 pm
by chiisu81
In an OSR RPG any hit is critical

Re: Are critical hits too powerful?
Posted: Fri Jul 12, 2019 1:32 pm
by wolfstriked
HAha yeah I found monks to be my pet peeve.In a world of armor and steel we have a guy punching instead.

I did find somewhere that said if you punch a character in a metal armor you take damage instead and it made me smile!
chiisu81 wrote: ↑Fri Jul 12, 2019 1:02 pm
In an OSR RPG any hit is critical
New school RPG's I build my characters around damage and constitution is always where I place points as afterthought.Newest fighter in BF rolled with STR 9,INT 9,WIS 10 but with DEX 17 CON 16 and CHA at 13 and I feel elated!Fighter proficiency point into shield and while he may not hit hard or be a great tactician his defense is great!

Re: Are critical hits too powerful?
Posted: Sat Jul 13, 2019 10:31 am
by orobouros
Incidentally, the Monk class I came up with was the only one capable of punching and kicking armor without taking damage. Overall they weren't quite as effective as a regular fighter (by design). But they didn't wear armor, don't need weapons (and thus can't be disarmed), and I let them combo their attacks (to make up for the lack of magic weapons).
Re: Are critical hits too powerful?
Posted: Sat Jul 13, 2019 5:49 pm
by teaman
We used to call the monk in my game "The Blender." He just tore through opponents in a round or two and that was that.
Re: Are critical hits too powerful?
Posted: Mon Jul 15, 2019 5:34 am
by wolfstriked
I play rpg's solo so I just never included them

I see it as to each their own and I know from reading many posts online that the monk is a very loved class.
BTW....didnt wanna start a new thread for a simple question so Ill post here.I defeated some bandits who were on horse back but when I tried to find the overland speed while on horse back its nowhere that my eyes can see.
Also,say I wanna sell some items I find to a merchant.What is the percentage that they buy for?Or this this just a homebrew thing where I can choose an amount myself?
Re: Are critical hits too powerful?
Posted: Mon Jul 15, 2019 10:09 am
by Solomoriah
Overland movement rates are in the Adventure section of the Core Rules.
There's no standard for what you can sell items for, but generally GMs I know will have merchants offer no more than 1/2 the sale price of an item when they buy it used.
Re: Are critical hits too powerful?
Posted: Tue Jul 16, 2019 1:23 am
by wolfstriked
Perfect,thanks.
Re: Are critical hits too powerful?
Posted: Wed Jul 17, 2019 3:01 pm
by Dimirag
wolfstriked wrote: ↑Mon Jul 15, 2019 5:34 amAlso,say I wanna sell some items I find to a merchant.What is the percentage that they buy for?Or this this just a homebrew thing where I can choose an amount myself?
Selling things is mostly a case by case situation, with the cost based on if the item is rare, ancient, in good shape, etc.
The purchaser is another matter...
The 1/2 price rules is a fast and common one, you can, if you wish to make item commercialization a big part of the game, use more rules like item quality
Re: Are critical hits too powerful?
Posted: Fri Jul 19, 2019 8:57 pm
by wolfstriked
Yeah I like the 1/2 rule and coming from Skyrim its really nice. In Skyrim you can buy a sword for like 500gp and sell it back for 10gp.

its understandable as combat encounters are at ridiculous levels in games like that.
EDIT btw I am enjoying watching this youtube site that plays basic fantasy and just posting it here if nobody has seen it.
https://www.youtube.com/channel/UCPyFZI ... jhQ/videos