Some Questions

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Falstaff
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Some Questions

Post by Falstaff »

Page 155: Sword +1, +3 vs. dragons
"Enchanting a weapon takes one week plus two days per point of bonus; thus, the sword described would require twelve days to enchant."

Assuming a 7 day week, shouldn't that be 15 days?

Also

"Reduce the chance of success by 10% times the bonus; so, a sword +1 would reduce the base chance 10%, while the sword +1, +3 vs. dragons described above would reduce the base chance 25%"

Shouldn't that be 40%?
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Dimirag
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Re: Some Questions

Post by Dimirag »

For weapons with two bonuses, divide the larger bonus in half (don't round) and add the smaller bonus
This applies not only for g.p. costs

The +1/+3 weapon has a value of 1 + 3/2 = 2.5

7 days + 2 x 2.5 = 7+5 = 12 days

2.5 (sword value) x -10% = -25% modifier
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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chiisu81
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Re: Some Questions

Post by chiisu81 »

By my interpretation and math, wouldn't it 13 days? (3 points bonus vs. Dragons, so 3x2=6, plus a week(7) = 13)

For the second one, my interpretation is either 10% or 30% vs. Dragons.

My head hurts. :D
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Dimirag
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Re: Some Questions

Post by Dimirag »

A weapon with two bonuses halves the bigger one and adds the lesser one
A +1/+3 sword halves the +3 (its largest bonus) to 1.5, then adds the lesser bonus, +1, to a +2.5 final value

One week + 2 days per +1 means 1w + 4 days for the +2 and +1 day for the +0.5

The same value, 2.5 times 10, gives the 25% value

In each and every case the rule of adding half the bigger bonus to the lesser one applies
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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Falstaff
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Re: Some Questions

Post by Falstaff »

Thank you for the advice, it's clearer now.
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Falstaff
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Re: Some Questions

Post by Falstaff »

I would like BFRP to closer simulate the old school experience. To that end, is there a conversion I can do to change all ascending AC to descending?

For that matter and for future reference, how do you convert descending AC (BD&D and AD&D) to ascending?
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teaman
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Re: Some Questions

Post by teaman »

Falstaff wrote: Wed Jan 30, 2019 4:15 am I would like BFRP to closer simulate the old school experience. To that end, is there a conversion I can do to change all ascending AC to descending?

For that matter and for future reference, how do you convert descending AC (BD&D and AD&D) to ascending?
To get the descending AC, I believe it is just 20 minus ascending AC. So an AC of 17 in BFRPG is an AC of 3 in descending. However, this also means you'll need to use a "to hit" chart. That won't be a problem if you are just using BFRPG adventures and monsters where you only have to flip the AC. But if you are running from the BFRPG book (rather than say B/X or something), you'll need to rig up a chart.

From my own experience, most players, even old schoolers, don't mind ascending AC and find it a little easier to work with in play. We switched to ascending AC about a decade ago and no one has ever asked to go back.

But of course, the choice is yours.
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG

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Falstaff
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Re: Some Questions

Post by Falstaff »

Thank you teaman
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Falstaff
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Re: Some Questions

Post by Falstaff »

Try as I might I cannot get the BFRPG 8"x10.5" Notebook Paper Character Sheet to open (it's the real old school one with lined paper). I last used Open Office but it is just a blank (non-lined) document. Excel doesn't work either.

It's the second character sheet down.

www.basicfantasy.org/downloads.html#notebooksheet

Any idea what I should be using?
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chiisu81
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Re: Some Questions

Post by chiisu81 »

I just checked and it opened ok for me in LibreOffice. I HIGHLY recommend using that over OpenOffice; you can download it here. Try that out and see if it works for you.
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