Stufles wrote: ↑Wed Jan 16, 2019 3:53 pm
I'm having trouble with my abilities, attack bonus, and saving throws. I'd hazard a guess at the last two just being die rolls, but what should I put down for abilities?
The short answers:
Abilities are for clerics and thieves. Each has a table detailing them. You don't have to copy them over, but it's good to have them available for reference.
There's a table for attack bonus, and you just copy it from there. It depends on your level and class.
Saving throws are also out of a table; the table determines the base saving throws for your character, which may be modified by which race they are. They're meant to represent how resilient your character is against certain dangers. For example, a human fighter is going to be "weak" against spells, but an Elf magic user is going to be "strong" against them.
The long answer: give the rules a solid read through. It's all in there. Once you get a feel for how the mechanics of the game work, it'll start making a lot more sense.