Basic Apocalyptic Role-Playing Game?
Posted: Wed Nov 16, 2011 12:11 pm
So I have this idea of a setting, and I want to use BFRPG as the core of the setting. A little like Gamma World without so much wacky mutational beings (not to say there will not be fantastic mutants, just they won't be part of the main races/character types), a mixture of sci-fi and magical sorta like what was found in Thundar the Barbarian. Basically take elements of standard fantasy, gamma-world, star frontiers, and mix them all together.
The basic history of the setting is that of a typical generic fantasy world (of the sort the BFRPG rules supports) where magic exists. Dwarves, Elves, and Halflings exist alongside Humans always confronted by humanoid hordes, demon-kind, dragons, etc. The beginnings of technology have begun to appear largely due to Dwarven advancements in the areas of steam, turbines, and gear-works. The technology causes a split amongst the civilized beings, those preferring magic (most elves), those preferring technology (many dwarves), and those preferring nature (halflings being among them). Humans, being contrary and adaptable, seem equally split among the divisions. An uneasy balance is maintained for a time (many generations of elves) with the technology not really progressing in any real innovation beyond the steam and basic electricity (steam/Victorian)... but there is a major event on the horizon.
A sudden and catastrophic series of events take... first strange visitors (of a few different races) arrive and while they seem relatively friendly enough, they carry technology that completely eclipses that of the dwarves. These visitors seem intent on colonizing, their story being that they had suffered tremendous losses in a war against a ruthless race. They are running out of the means to maintain their technologies and are seeking to settle down (far away from their adversaries). They integrate into the societies well enough, and for a time peace is maintained for the visitors bring some advances in technology including means to clean and re-vitalize Nature. Magic remains a little foreign to the visitors, although some are able to practice it, but overall the Elves and related Fey races withdraw even more from the world being built by the other collective races. Some generations pass...
The next major event is the discovery of this largely peaceful world (for a psuedo-medival/victorian era) by the visitors' old adversaries. Having the full powered science technologies available the Driles (name of the conquering race) don't even bother to negotiate or even communicate with the (now) natives of the world. The Driles simply launch a series of bombings to decimate the populations. The bombings are radiological, bio-chemical, and explosive, decimating the surface of the world, leaving the cities in ruins, forests burning, oceans boiling, and otherwise near complete decimation. Then the Driles leave....
Ages pass, and the past events become legend and folklore to the few survivors who managed to escape destruction. Living here and there, the races have segregated themselves once again. There are areas of extreme hazard, mutant monsters, ruins of the previous age as well as ruins that predate those. Technology is scarce, being essentially back on scale with medieval ages. Some races maintain different degrees of tech, magic, and knowledge of nature... but overall the general population has little to do with any of it (being simple non-tech, non-magical, non-druidic, farmers and laborers).
The basic history of the setting is that of a typical generic fantasy world (of the sort the BFRPG rules supports) where magic exists. Dwarves, Elves, and Halflings exist alongside Humans always confronted by humanoid hordes, demon-kind, dragons, etc. The beginnings of technology have begun to appear largely due to Dwarven advancements in the areas of steam, turbines, and gear-works. The technology causes a split amongst the civilized beings, those preferring magic (most elves), those preferring technology (many dwarves), and those preferring nature (halflings being among them). Humans, being contrary and adaptable, seem equally split among the divisions. An uneasy balance is maintained for a time (many generations of elves) with the technology not really progressing in any real innovation beyond the steam and basic electricity (steam/Victorian)... but there is a major event on the horizon.
A sudden and catastrophic series of events take... first strange visitors (of a few different races) arrive and while they seem relatively friendly enough, they carry technology that completely eclipses that of the dwarves. These visitors seem intent on colonizing, their story being that they had suffered tremendous losses in a war against a ruthless race. They are running out of the means to maintain their technologies and are seeking to settle down (far away from their adversaries). They integrate into the societies well enough, and for a time peace is maintained for the visitors bring some advances in technology including means to clean and re-vitalize Nature. Magic remains a little foreign to the visitors, although some are able to practice it, but overall the Elves and related Fey races withdraw even more from the world being built by the other collective races. Some generations pass...
The next major event is the discovery of this largely peaceful world (for a psuedo-medival/victorian era) by the visitors' old adversaries. Having the full powered science technologies available the Driles (name of the conquering race) don't even bother to negotiate or even communicate with the (now) natives of the world. The Driles simply launch a series of bombings to decimate the populations. The bombings are radiological, bio-chemical, and explosive, decimating the surface of the world, leaving the cities in ruins, forests burning, oceans boiling, and otherwise near complete decimation. Then the Driles leave....
Ages pass, and the past events become legend and folklore to the few survivors who managed to escape destruction. Living here and there, the races have segregated themselves once again. There are areas of extreme hazard, mutant monsters, ruins of the previous age as well as ruins that predate those. Technology is scarce, being essentially back on scale with medieval ages. Some races maintain different degrees of tech, magic, and knowledge of nature... but overall the general population has little to do with any of it (being simple non-tech, non-magical, non-druidic, farmers and laborers).