Re: Firing into Melee
Posted: Mon Nov 07, 2011 2:06 pm
Again, its a metagaming rule so logic doesn't apply. Just say disregard all shooter bonuses.
....or due to 'magic'-al enhancement of the users ability to aim, which if the shot missed is no longer a consideration?!Solomoriah wrote:Magic improves the chance to hit. Is this due to enhanced accuracy or greater impact velocity?
I should have been more clear - what I meant was that beyond short range, you just roll randomly to see who gets hit - under normal conditions it would be virtually impossible to pick out an individual target in a melee that is 100 yards (for example) away.Hywaywolf wrote:As to this, there should never been any rule, especially a metagaming rule, that prevents a player from taking an action even if it is a stupid one.In all cases, firing into melee should only be allowed at short range.
You mean if you miss your target you randomly roll to see who may get hit? I hope you aren't saying that shooting into melee over a 100 yards is considered an automatic miss to the main target. If that is what you are saying, then I would argue that using cover modifiers would work better in that situation.Birthright wrote:I should have been more clear - what I meant was that beyond short range, you just roll randomly to see who gets hit - under normal conditions it would be virtually impossible to pick out an individual target in a melee that is 100 yards (for example) away.Hywaywolf wrote:As to this, there should never been any rule, especially a metagaming rule, that prevents a player from taking an action even if it is a stupid one.In all cases, firing into melee should only be allowed at short range.
No. Just that you can't really pick out an individual at 100 yards in a melee, something that I never though was really adequately reflected in the range modifiers. But, it's just a game so, meh.Hywaywolf wrote:
You mean if you miss your target you randomly roll to see who may get hit?