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Re: Old School Maps

Posted: Fri Oct 14, 2011 9:26 am
by Orpheo
I'm not sure I'll do my future maps in the same style, but it had lovely nostalgia value. The thing I found most weird was thinking in terms of 10' squares instead of 5' squares.

Re: Old School Maps

Posted: Fri Oct 14, 2011 7:08 pm
by dymondy2k
I did find the story of xerox'ing pretty fascinating.

Re: Old School Maps

Posted: Sat Oct 15, 2011 9:02 am
by Solomoriah
Reproduction is also why BFRPG module maps are NOT blue. They don't reproduce consistently from one computer/printer combo to the next. For the same reason, BFRPG doesn't use 1E-style alternating gray bar tables.

Re: Old School Maps

Posted: Sat Oct 15, 2011 9:18 am
by Joe the Rat
Graybars can be tricky. When unreliable reproduction is an issue, I will err on the side of invisibility (10-30% grayshade). That way if there's a print issue, it will be towards not showing up. Alternating triads also cuts down on weird effects from edging.

On scale: When you look at all the early material, it's in 10' increments. Looking at BF, it's still in 10' increments... We like our pole-length spaces, apparently.

Re: Old School Maps

Posted: Sun Oct 30, 2011 11:39 am
by JoeCarr28
Orpheo wrote:I make my maps in CC3. It nicely compensates for my absence of artistic talent.
Orpheo - inspired by your efforts I've been looking at Campaign Cartographer 3. However, whilst it's clear from the (excellent) video tutorials that it will do everything I want from an overland mapping perspective, what is less clear are its capabilities for dungeon mapping.

Did you produce your dungeon maps using the basic, standalone CC3 package only (i.e. the £29.95 one)? Or were you also using one of their associated packages such as Dungeon Designer 3?

At thirty quid, it's hardly an impulse purchase. I am tempted though, but I'd just like to make sure that if I do purchase just the basic CC3 only, it will handle both overland and dungeon mapping. Basically, I don't want to be forking out even more money for extras and add-ons to allow me to map dungeons.

Re: Old School Maps

Posted: Mon Nov 07, 2011 10:01 am
by Orpheo
Sorry for the late reply. I use DD3 too, but while CC3 is chiefly for campaing scale maps it has some dungeon mapping tools and all the relevant basic drawing tools. You can import art (png symbols) and there is lots of it available for free on the internet. CC3 does have a steep learning curve though and it takes time to learn how to do things and then how to do them with the most efficiency.

Re: Old School Maps

Posted: Mon Nov 07, 2011 12:39 pm
by JoeCarr28
Thanks for the clarification Orpheo. Actually, I did take the plunge and buy CC3. Overall, I'm pretty happy with it so far (love the coastlines!). I'm fairly familiar with CAD and general design packages from my job as an engineer, so the learning curve hasn't been too bad. The YouTube video tutorials are excellent as well. I suspect I'll only be scratching the surface of its capabilities most of the time though.