Blazeguard wrote:Thanks for posting this! As a newbie I am loving this 'information overload'.
One thing has me a little confused though. Regarding hit dice you outline the progression from d2 up to d16 and then when describing the Bisren you say they roll hit dice one size larger than normal but go from d4 to d6. Is that just an error or is there a reason that you skip the d5?
I would also be interested in hearing your reasons behind your revised XP table.
You are correct, I made a goof going from d4 to d6. I added a d5 to the mix later in the process, so if there was a Bisren Magic-User (for instance) he would have d5 for hit die.
To make things even more wacky, imagine a Bisren Thug (thief sub-class)... Since I start with ad&d style hd, you get d6 thief, + for Thug, and + for bisren, for a total d10 Hit Dice Tough Guy sort of Thief.
But the overall idea is to decide this sort of stuff in the beginning, right away, and move on. Figure out HD and move forward... no weird average of 2 dice for combo-classes or whatever.
As to the XP tables, that process started when I was trying to figure out a way to make combo-classes work better. I never really liked the idea that you get the 'best of each class' for just about everything (not the sum of abilities), yet you must earn the Sum of the XP. My XP tables close that gap to some extent(1), they are a bit more reasonable for MU(2, also the topic of this thread), allow for layering on of Quasi-Classes(3), and give me more leeway for some Sub-classes to have their own table(4).... and above all, to make it where I can simply choose the column/tier for the character in question and the math ends there(5)...
... but, it is still rather beta, and I am not sure the numbers pan out well across all configurations and all levels. Further play will help me there. Because the numbers are very systematic and clean, any inconsistencies will probably need to be addressed with class features (adding or subtracting stuff).