Fear and insanity
- jasonmd2020
- Posts: 7
- Joined: Fri Dec 07, 2018 7:00 pm
Fear and insanity
Just wondering if there was a rule idea someone has used for BFRPG similar to CoC's infamous Sanity stat. I lean on horror a lot in my scenario writing for fantasy homebrew, and was just wondering what others have used. Do you just use a saving roll, or have you got a more detailed system in place?
"I've...seen things...you people wouldn't believe."
- Solomoriah
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Re: Fear and insanity
I have no system.
When I try to run horror, what I dream of is Rosemary's Baby, what I hope for is more like Nightmare on Elm Street, and what I actually get is Scooby Doo.
When I try to run horror, what I dream of is Rosemary's Baby, what I hope for is more like Nightmare on Elm Street, and what I actually get is Scooby Doo.
My personal site: www.gonnerman.org
Re: Fear and insanity
Quoted due to truth.... "zoinks"Solomoriah wrote: ↑Sun Dec 09, 2018 9:23 pm I have no system.
When I try to run horror, what I dream of is Rosemary's Baby, what I hope for is more like Nightmare on Elm Street, and what I actually get is Scooby Doo.
Is it really the end, not some crazy dream?
- Dimirag
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Re: Fear and insanity
Fear systems can be difficult, one could end up with something to easy or complicated, something that breaks the ambient, etc...
A Saving Throw against Fear and Insanity could be an option.
Then it depends on how fast and dirty you want the effects to be:
-Using Sanity Points will make characters resist longer vs having direct effects based on the ST roll.
Same for fear, you can have Mettle points or go with a Save or Flee system.
A Saving Throw against Fear and Insanity could be an option.
Then it depends on how fast and dirty you want the effects to be:
-Using Sanity Points will make characters resist longer vs having direct effects based on the ST roll.
Same for fear, you can have Mettle points or go with a Save or Flee system.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: Fear and insanity
You could make it as complicated as you want. But if you want something simple, give people "fear" HP equal to their regular HP. Allow monsters to do regular or fear damage. For real horror effect, make fear damage a passive effect. Hit zero fear HP and you now have to take some sort of disadvantage. Or have progressive penalties at some levels of fear HP.
Personally I feel "fear" is something that doesn't translate well into table-top rpgs, on account of my preference being for challenging the players, not the characters. It's brought in as a "cause fear" spell or effect which is intentionally very open and for the DM to decide its effects.
Personally I feel "fear" is something that doesn't translate well into table-top rpgs, on account of my preference being for challenging the players, not the characters. It's brought in as a "cause fear" spell or effect which is intentionally very open and for the DM to decide its effects.
- jasonmd2020
- Posts: 7
- Joined: Fri Dec 07, 2018 7:00 pm
Re: Fear and insanity
But if you want something simple, give people "fear" HP equal to their regular HP.
Hmm... Possibly using Wisdom instead of constitution for bonuses.
True. But being afraid, like receiving damage, is involuntary. Having a character receive "fear damage" can give a player an opportunity for some interesting role playing. Unlike regular damage, which just kills a PC.Personally I feel "fear" is something that doesn't translate well into table-top rpgs, on account of my preference being for challenging the players, not the characters.
I think I feel my first supplement submission coming on...
"I've...seen things...you people wouldn't believe."
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