How does the waterskin work?
Posted: Tue Oct 09, 2018 6:44 am
My friends and I just recently started playing Basic Fantasy, without any prior pen-and-paper rpg experience and one thing I don't understand is waterskin.
I have read the rules and know that a waterskin holds a quart of water which is the minimum water requirement for one day per character. Thus we think that if the character wanders in the wilderness/dungeons for let's say 3 days, without any chance of finding a well or spring or any freshwater source, then the character will start the journey with at least 3 full waterskins.
But several pre-generated playable characters, e.g. Morgansfort 2nd ed. r28 p71, the characters have 1 waterskin (to be exact, the text says 'waterskin' which I interpret as 1 waterskin). So these pre-generated characters contradict my theory of having multiple waterskins.
Is this house rule of using multiple waterskins inherently wrong and I have made wrong conclusions from the rulebook and our non-experienced group should play with only 1 waterskin/character or is this an acceptable interpretation of the rules and can be used?
I have read the rules and know that a waterskin holds a quart of water which is the minimum water requirement for one day per character. Thus we think that if the character wanders in the wilderness/dungeons for let's say 3 days, without any chance of finding a well or spring or any freshwater source, then the character will start the journey with at least 3 full waterskins.
But several pre-generated playable characters, e.g. Morgansfort 2nd ed. r28 p71, the characters have 1 waterskin (to be exact, the text says 'waterskin' which I interpret as 1 waterskin). So these pre-generated characters contradict my theory of having multiple waterskins.
Is this house rule of using multiple waterskins inherently wrong and I have made wrong conclusions from the rulebook and our non-experienced group should play with only 1 waterskin/character or is this an acceptable interpretation of the rules and can be used?