Ability checks

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WARDUKE
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Re: Ability checks

Post by WARDUKE »

Solomoriah wrote: Fri Sep 21, 2018 7:46 am One-die ability checks aren't written out in detail in the game, but I use them a lot.

Roll a 1 on 1dX to succeed; add your ability bonus to the range, so +2 = 1-3.

Die size of d6 is standard, but harder rolls are available by just requiring d8, d10, d12; I do "bend bars/lift gates" with a d20.

This works best for activities where the ability score is (a) the only relevant factor, and (b) very important, such that even a little bonus gives a large advantage. It's thus the opposite of the ability roll rule in the Core Rules, in that level is more important there than ability score.
I really like this.

If a character has a -1 or -2 to an Ability Score, do you still give them a 1 in 6 chance, or are the just out of luck?
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Solomoriah
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Re: Ability checks

Post by Solomoriah »

Out of luck, or I bump the die size bigger, one for each point; i.e. 1 on 1d6 for +0, 1 on 1d8 for -1, 1 on 1d10 for -2, 1 on 1d12 for -3. Depends on the situation.
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