Page 3 of 3

Re: When a character dies

Posted: Sat Apr 06, 2019 10:45 pm
by Gilliadson
Snarkythekobold wrote: Fri Jul 27, 2018 10:56 am As a house rule, I am thinking about implementing a rule in which those who are depleted of a HP can roll a Save vs. death but even if they survive they are mortally wounded and must roll 2 d20 to determine the hours that they can live before receiving some form of healing (i.e. 2 d20 rolls that equal 9 total means that the character has 9 hours to live). This would give some suspense, create new story lines (how do we save this dude), and also give the character who is dying a chance to go down in a blaze of glory if it looks like death is inevitable (i.e. jumping onto a band of monsters so that the other PC's can flee).

Has anyone else ever implemented a rule like this? It might not work that well but I think I might try it on the campaign that I am currently DMing.
I'd be willing to give this a try... it looks to be pretty interesting.

Re: When a character dies

Posted: Sun Apr 07, 2019 9:35 am
by Dimirag
Snarkythekobold wrote: Fri Jul 27, 2018 10:56 am As a house rule, I am thinking about implementing a rule in which those who are depleted of a HP can roll a Save vs. death but even if they survive they are mortally wounded and must roll 2 d20 to determine the hours that they can live before receiving some form of healing (i.e. 2 d20 rolls that equal 9 total means that the character has 9 hours to live).
I have a similar rule, you roll your HD+Con mod (plus some extra HD at some higher levels) when you reach 0hp, if you make the save you get extra time.

Re: When a character dies

Posted: Sun Apr 07, 2019 11:41 am
by Solomoriah
When a party loses a member, they should (if they can) leave the dungeon right away, as they are now below full strength. Most of the time, this allows players in my game to bring in replacements quickly.

Re: When a character dies

Posted: Sat May 04, 2019 2:46 pm
by Olgabelle
If the party isn't near a settlement where they could recruit a new PC, I'd either let the player temporarily (or for good if they want) take control of an NPC torchbearer or something, immediately starting them at 0xp in the class the player wants (if allowed by race), or have an upcoming random encounter feature a prisoner pc that can join the party once they free her.