Slateholm Nights

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bhyeti
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Re: Slateholm Nights

Post by bhyeti »

Solomoriah wrote:Such a group would not be welcome in Slateholm, and would thus have to work underground, possibly literally.

On the other hand, Ravenstone might be more welcoming. Tahists of all stripes are not particularly welcome there though.
Outside of their homeland they would operate covertly maybe posing as other religions, and they are not above hiring humanoids and doppelgangers to do their dirty work.
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bhyeti
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Re: Slateholm Nights

Post by bhyeti »

in order to get a better understanding, I have ordered the book. :D
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orobouros
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Re: Slateholm Nights

Post by orobouros »

bhyeti wrote:in order to get a better understanding, I have ordered the book. :D
I just did, and read it, and enjoyed it quite a bit!
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Cryanhall
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Re: Slateholm Nights

Post by Cryanhall »

I know this is an old thread, but I thought it might be best to post this here.

I'm probably finishing up my Western Lands campaign this month after a year and a half. Although my group only spent a few games in Slateholm I ended up creating some notes, rumors, NPC lists, encounters tables, etc. so that I'd be able to take the adventure wherever the players decided it should go.

I also made a rough hand-drawn map based on Solo's description from this thread and took locations and names from his novel and Morgansfort. I mixed in my own content and themes from my specific campaign as well.

Would anyone be interested in me posting what I came up?

Realize I would in no way intend it to be interpreted as canon, but I thought people might find it useful for their own games in Slateholm if they needed something like a random encounter table for the poor quarter, stats for the City Watch, or NPC names, even some of the elements might be a little too specific to my campaign.

A lot of my notes are scribbled in a pre-game prep notebook and loose pages so it would take a little work to organize it and type it up. I thought I'd see if anyone were interested before I did that although I might do it for myself anyway.
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Solomoriah
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Re: Slateholm Nights

Post by Solomoriah »

First of all, feel free to post it in the Workshop.

Secondly, if I like it, and you're willing, I'd be happy to add you as a collaborator on the (eventual) Slateholm Nights adventure series.
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Solomoriah
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Re: Slateholm Nights

Post by Solomoriah »

*Raise Thread!*

I'm considering beginning a new playtest campaign set in Slateholm sometime in the next year, and so I want to get this project rolling. Here's what I need:

* An artist who can draw a city map. I'll provide a rough sketch showing the four quarters, the main streets and canals and such, but the rest will be largely up to the artist to create. If more than one artist volunteers, I'll want to see prior mapping art samples from each before deciding... this will only be "first come, first served" if only one artist volunteers.

* Adventure ideas. I'm hoping for one proper "beginner" adventure, maybe not as much of a meatgrinder as the Olde Island Fortress from BF1, plus a handful of level 1-3 adventures and at least one for levels 4-6. Higher level adventures may be included if any become available that would fit. I don't need finished adventures here, just a hook, a setting, one or more opponents, and any tricks or traps that seem to fit; we'll build everything on top of that.

Anyone who participates gets a contributor credit, of course, and those who submit full adventures get a co-author credit. I'll be filling in a lot of blanks about the city itself, and will work with the artist and contributors to polish and fit all the bits together.

Who's interested?
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shaneward
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Re: Slateholm Nights

Post by shaneward »

I'm in! I love collaborative writing. I'll start thinking about an adventure idea for the city. For world building, the book "blacksand" is a great resource. Unfortunately I'm not good enough at making maps to do a good city. Matt jackson has a few nice city maps on coasts on his blog. I believe they are licensed under cc. I do game with him on a regular basis, so I can double check. http://www.msjx.org/
Check out my little OSR Blog when you have time http://3toadstools.blogspot.ca/
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shaneward
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Re: Slateholm Nights

Post by shaneward »

Adventure idea :

The PC's have just made it to the city, having safely escorted a merchant caravan. A rather lazy merchant has asked them to do a few deliveries in the city. The PC's get to check out most of the city, stopping at stores etc.

A few random tables of possible events in each district.

Detailed NPCs for each store. With secrets.

One of the NPCs actually is owed money by the merchant who hired the pcs. The players have to now find a way to pay the bill.
Check out my little OSR Blog when you have time http://3toadstools.blogspot.ca/
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Solomoriah
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Re: Slateholm Nights

Post by Solomoriah »

One thing that I want to avoid is overly-detailed NPCs. It's as bad as under-detailed NPCs. For most shopkeepers and such, one or two sentences should be enough to describe personality and goals. Major NPCs should still be able to be described in at most a couple of paragraphs.

Too much info is bad, because the GM can't remember it all. At least, I can't. Short and sweet is always better.

I like the deliveries idea, BTW. Will definitely need to work out the map first.
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shaneward
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Re: Slateholm Nights

Post by shaneward »

Sounds good! And agreed on the NPCs
Check out my little OSR Blog when you have time http://3toadstools.blogspot.ca/
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