BFRPG Starter's Kit
Posted: Fri Apr 22, 2011 11:17 am
I'm bringing the discussion of this over from the Beginner's Essentials project feedback thread (viewtopic.php?f=7&t=225).
I kinda like the idea of an introductory set. A lot of people who might play OSR games are pretty isolated from others who already know how to play, so the point wouldn't be to get people to buy the bigger product, but rather to introduce OSR gaming to people who can't find a DM to "do the rest."
I'm not proposing any changes to Beginner's Essentials; we keep that as it is for the GMs who know how to do the rest and just want to introduce new players to the game.
However, think about this:
Take the BE material as a start, stick a name like "BFRPG Starter's Kit" on it, and expand it by a few pages to include an introduction to OSR role-playing (something Hyway suggested earlier) and all the stuff for second level PCs. Aim it at the guy who thinks the idea is cool but can't find a group to play with. Then, add in an 8- or 10-page solo adventure that would be both fun and instructional, so he can get a bit of the feel of playing the game (and catch the OSR bug). Top it off with a short 'Introduction to GMing': where to find adventures, how to make and run your own, and ideas for other BF downloads that could be useful. All of this could probably fit into 40 pages -- not too much to download & print out for someone who's interested, and a lot cheaper than buying the 4e Red Box mentioned above.
The goal would be to get our guy familiar enough with the rules that he felt confident GMing, and to make it fun and interesting enough to motivate him to do so.
This 'Starter's Kit' doesn't introduce Hyway's '2-book' problem because we already have the Core Rules. Once a gamer finishes with the Starter's Kit, he (or she) hands it off to a friend or kid brother / sister and downloads the Core Rules.
What does everyone think?
I kinda like the idea of an introductory set. A lot of people who might play OSR games are pretty isolated from others who already know how to play, so the point wouldn't be to get people to buy the bigger product, but rather to introduce OSR gaming to people who can't find a DM to "do the rest."
I'm not proposing any changes to Beginner's Essentials; we keep that as it is for the GMs who know how to do the rest and just want to introduce new players to the game.
However, think about this:
Take the BE material as a start, stick a name like "BFRPG Starter's Kit" on it, and expand it by a few pages to include an introduction to OSR role-playing (something Hyway suggested earlier) and all the stuff for second level PCs. Aim it at the guy who thinks the idea is cool but can't find a group to play with. Then, add in an 8- or 10-page solo adventure that would be both fun and instructional, so he can get a bit of the feel of playing the game (and catch the OSR bug). Top it off with a short 'Introduction to GMing': where to find adventures, how to make and run your own, and ideas for other BF downloads that could be useful. All of this could probably fit into 40 pages -- not too much to download & print out for someone who's interested, and a lot cheaper than buying the 4e Red Box mentioned above.
The goal would be to get our guy familiar enough with the rules that he felt confident GMing, and to make it fun and interesting enough to motivate him to do so.
This 'Starter's Kit' doesn't introduce Hyway's '2-book' problem because we already have the Core Rules. Once a gamer finishes with the Starter's Kit, he (or she) hands it off to a friend or kid brother / sister and downloads the Core Rules.
What does everyone think?