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Re: Long('ish)term campaigns?

Posted: Tue Sep 19, 2017 4:52 pm
by ubrgeek
lol - you're right. As Stan the Man says, Excelsior! :)

Re: Long('ish)term campaigns?

Posted: Fri Oct 09, 2020 6:04 pm
by PendragonTX
ubrgeek wrote: Sun Sep 17, 2017 8:00 pm Solomoriah - I see what you mean. I'm thinking about just being able to have a long-term campaign that is set in the same world, lets the players establish themselves as heroes, etc. I want them to feel like they're actually affecting the world around them.
What I've done for some years using various systems is create (broad strokes) a continental region, with annual events (heavily modified from Oriental setting of Venerable Ancestor Game). Sometimes the events or their fallout affects the players, sometimes they affect the events. Either way, it gives them a sense of belonging, of being involved.
When your old neighborhood is destroyed in the Great Fire, or the Grand Duke's daughter remembers that you rescued her poodle, and invites you to the christening of her first born ... it hooks the players.