Basic Fantasy Questing
Posted: Fri Apr 08, 2011 7:31 am
So, here's a draft of my first contribution to the mighty Basic Fantasy supplement library ...
I know this won't be to everybody's taste, but it's an alternative approach to character progression that transplants a very light d100 mechanic into the Basic Fantasy rules in the mould of The Other Big '80s Fantasy Game (you know, the one that involved questing for runes).
The major casualties from the existing BFRPG rules are experience points, levels, and saving throws (nothing major then
!). I've also used the opportunity to propose an alternative approach to magic. But apart from that, I've tried to be as efficient and sparing as possible with the changes and probably 95%+ of the existing Basic Fantasy rulebook is unaffected.
I still need to proof read the draft properly and there might be some further tweaks. I also want to put together a dedicated character sheet. Furthermore, in the fullness of time, it will almost certainly require balancing following playtesting. But whilst all this happens, I thought I'd post an early draft to be shot at.
Latest release available to download in the Showcase.
I know this won't be to everybody's taste, but it's an alternative approach to character progression that transplants a very light d100 mechanic into the Basic Fantasy rules in the mould of The Other Big '80s Fantasy Game (you know, the one that involved questing for runes).
The major casualties from the existing BFRPG rules are experience points, levels, and saving throws (nothing major then
I still need to proof read the draft properly and there might be some further tweaks. I also want to put together a dedicated character sheet. Furthermore, in the fullness of time, it will almost certainly require balancing following playtesting. But whilst all this happens, I thought I'd post an early draft to be shot at.
Latest release available to download in the Showcase.