Re: Magic-User Options
Posted: Tue Mar 22, 2011 5:44 pm
In my "other" game, Realms of Wonder, magic works more or less just like this. The magic-using character ties up some of his or her total magical potential in each "held" spell, so if that character doesn't have uncommitted "power" available, additional spells can't be cast.
But in this case, it's something of a game balance thing. If you let a caster cast a "ritual" spell any time he or she wants, you need some limiting rule or you'll have them endlessly recasting detect magic (or something similar, like invisibility).
But in this case, it's something of a game balance thing. If you let a caster cast a "ritual" spell any time he or she wants, you need some limiting rule or you'll have them endlessly recasting detect magic (or something similar, like invisibility).