Post
Thu May 18, 2017 10:28 am
Interesting discussion - and yes, one we've seen before...
My option, for what that's worth as a very infrequent poster here, is this. I personally do like the fact that everything is available as discreet additions, which does allow GMs to pick and choose, to build out their worlds as we see fit, or simply find a small addition to the basic rules to satisfy the request of a particular player. I have a copy of Smoot's compiled houserules that were posted at some point - no idea how current that one is, but that is irrelevant really - as mentioned above, it does provide a nice format that I or anyone could follow to build my own. I'd love to see Chris' Glain Companion once he's ready to share it as yet another example.
All that said, I DO think it would be worthwhile to have an official BFRPG version of the "Advanced Edition Companion." Labyrinth Lord did that, as I'm sure you (Chris) know, and it's fantastic. The Core rules, as you point out, include only what is presented in the '81 "target edition" (love that verbiage). An official companion would then add only the additional options (races, classes, spells, etc) that are in the "Advanced 1st Edition" target edition. Sure, you/we would need to settle on "official" versions of some of the classes (looking at you, ranger), but I think many of the multiple options found here are more houseruled versions, where you'd want to stick to versions that hew closer to the originals, just with simplified language and mechanics that fit better with the BFRPG ruleset. Again, just as Dan Proctor's AEC does for the Lab Lord basic rules.
For those who want to pick and choose and build their own, they have what they need already. The new book would compile it for those who want a 1E experience, or at least all it's options, but at a Basic level of crunch. I'd buy that.