A Comment on the "Companion"/Advanced Question

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artikid
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Re: A Comment on the "Companion"/Advanced Question

Post by artikid »

Longman wrote:The blog post on Rangers is up.

Hopefully this style of writing vill be useful to new players.
Nice, however there's a slight inaccuracy in the description of how the Simple Weapon Mastery supplement works.
Under these rules the fighter character doesn't have to select a weapon of choice, instead it gets a damage boost to all its attacks once the proper level is reached.
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Longman
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Re: A Comment on the "Companion"/Advanced Question

Post by Longman »

I'll try to fix that. Given the range of material covered it's hard to accurately sum up everything but I'll make changes where they are pointed out to me.
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Re: A Comment on the "Companion"/Advanced Question

Post by SmootRK »

Longman wrote:The blog post on Rangers is up.

Hopefully this style of writing vill be useful to new players.
Nice blog post.
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Koren_nRhys
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Re: A Comment on the "Companion"/Advanced Question

Post by Koren_nRhys »

Longman wrote:The blog post on Rangers is up.

Hopefully this style of writing vill be useful to new players.
Excellent post, Longman. I think it does a great job of showcasing the enormous flexibility of BFRPG. Rangers were a great choice given the variety of interpretations, and I expect your magic-user post will be equally enlightening. Thank you for taking the time to write these!
BusterBluth
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Re: A Comment on the "Companion"/Advanced Question

Post by BusterBluth »

I really think BF should be extended to include Companion, but why stop there? Let's develop material for the Masters as well. Personally, I don't care anything about the Immortals type game, but that's just IMO.

What I like about these classic fantasy RPGs, is that the nature of the game changes as PCs level. By levels 4 -> 8, it's no longer just the dungeon. You're exploring the campaign setting and delving into the wilderness. But, after that, the PCs aren't just explorers. They're conquering the wilderness, changing it into civilized lands via their own baronies, fiefs, etc. They're beginning to alter the GM's campaign on a larger scale.

Having said that, much of the original rules in BECMI aren't really useful. The intended direction and scope described fires the imagination, but the actual implementation never seemed workable to me. The old Companion rules need to better define dominions. The mass combat rules are more solid, but could still use tweaking and consolidation with some of the later rules, such as for siege warfare and naval battles.

So, what would a Masters level ruleset describe? At this stage, the PCs are heroes of truly epic scale. They're actors at a global level, interacting with bizarre forces from strange dimensions and fighting wars against mighty imperial armies. PCs aren't worried about something as small as a village in their domains anymore. They're working to build kingdoms and empires of their own. They're staring down dragon kings and fighting evil demi-gods.

I remember reading somewhere long ago that dominions and mass combat are D&D's unfulfilled promise. It's past time to bring this epic scope into focus. And, yeah, they still go into dungeons.
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Re: A Comment on the "Companion"/Advanced Question

Post by Solomoriah »

BusterBluth wrote:I really think BF should be extended to include Companion, but why stop there?
I'm going to stop you right there.

I understand you think there should be a Companion rule set... but you have not given a single reason why, much less addressed the reasons I expressly do not want such a thing to ever exist.
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SmootRK
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Re: A Comment on the "Companion"/Advanced Question

Post by SmootRK »

I think there is some confusion over what Solomoriah calls the coverage target. BFRPG has its roots with the B/X version of a certain "basic" game, but what the latest poster mentions is about the BECMI version of that game. The CMI portions cover aspects of play that are not really addressed by BFRPG at all.

Not that we can't have Supplements that address these sorts of things... just pointing out that the portions just 'requested' don't have a real presence in the coverage target that BFRPG was based upon.

Personally, never had much interest in the whole "immortal" thing that ultimately came out. Too weird for me, but to each their own.
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Solomoriah
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Re: A Comment on the "Companion"/Advanced Question

Post by Solomoriah »

My problem with Immortals is that it cascades backwards into the Basic/Expert levels of play. You don't have "gods" anymore, you have Immortals, and there are definite rules they operate under, rules that are (at least potentially) accessible and understood by all players. It removes the mystery from many lower-level adventures, and ties the GM's hands because religious/mystical aspects cannot just be made up as he or she sees fit anymore.

It's much the same reason that I don't allow Wish as a spell. When I started play in BX, a Wish had potentially unlimited power; only the GM knew what might or might not work. When I was exposed to Wish as a spell, the first thing I noticed was that it had limits... high ones, to be sure, but limits known to the players. Removes the mystery and uncertainty from that aspect of the game.
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chiisu81
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Re: A Comment on the "Companion"/Advanced Question

Post by chiisu81 »

BusterBluth wrote:I really think BF should be extended to include Companion, but why stop there? Let's develop material for the Masters as well. Personally, I don't care anything about the Immortals type game, but that's just IMO.
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BusterBluth
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Re: A Comment on the "Companion"/Advanced Question

Post by BusterBluth »

Solomoriah, didn't mean to offend. As far as a reason why to explore such a thing, I would point towards evolving and exciting new styles of gameplay that could be enabled during those epic tiers. But, I completely understand your objection. Getting half a dozen people to agree on pizza toppings is nigh impossible; getting several thousand gamers to agree on what should go into an advanced ruleset boggles the mind.

I should have stated upfront I was thinking more in terms of my own home rules, which are shaping up to be adaptions and consolidations of stuff from the BECMI books. I've always wanted to run 'Test of the Warlords', CM1, but felt like the rules as given fell short of enabling that kind of play.

I'll also point out that inquiries regarding Companion and Masters aren't a knock on what you've done. With BFRPG, you're put together a gaming masterpiece; it's only natural your fans would like to contribute!
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