I really liked the way you explained it. I want to read your article about the magic-user.Longman wrote:Sure. I will write something soon-ish and pass it by you.
On the topic of a companion, I don't think we need one. Basic Fantasy Role-Playing Game is a whole game, and we don't need anything else to play the game. Adventures and bestiaries are great, but not essential.
Personally, what I would like (but not ask, much less demand to), is a supplement for the GM, explaining things like monster creation. Why a certain creature has 3 hit dice and some other, 8 hit dice? Is there an "objective" reason? It was decided just because? I assign stats as I find them appropriate for a certain monster, but I don't follow a thoughtful method, other than what James Raggi of Lamentations of the Flame Princess suggest: the monster has to be the focus or an integral part of the adventure, not just a thing to fill yet another room. But that's aesthetic, perhaps even pshilosophical, not mechanic, and some mechanics to make monsters would be much appreciated.