Oh no! It's.. Frankengame!!
Posted: Tue Feb 14, 2017 10:21 am
I'm new to this forum, and to BF, but have been involved with RPG's (especially D&D and the like) for many years. While I consider myself an OSR grognard, I have been Very impressed with BF. It seems to have a lot of the simplicity I love about OSR games while incorporating some of the more-modern mechanics that really make for a better experience (especially ascending AC).
I'm considering piecing together a game using mechanics from previous (and current) versions of "the system", using BF as the basis. I'm going for simplicity in the core while allowing for lots of options:
* Keep B/X-LL-OSR score modifiers (-3 to +3). For strength, when a one-point gain doesn't result in a +1 to hit, allow a +1 to damage. Not sure about allowing 1 or 2 ASI's during a character's career.
* I'd like to grab S&W's single-save mechanic, modified by the appropriate ability score modifers.
* I'm thinking of a Very simple "skill system" that rolls D20, adding modifiers and either the character's level (for "Thief skills") or half the level rounded down (for "class skills"; kind of like 4E). And try to use D20 for just about everything.
* I Know I want to use more of a 5E magic system, but not as limited in spell-slots-per-day. Not sure about at-will cantrips.
* I want to allow fighters special manuevers like 2-weapon fighting, but I don't want a full-blown "feats" system. But definitely allow weapon specialization/ focus and/or "fighting styles"
* Keep the 4 basic classes, but develop other classes (paladin, bard, etc) as archetypes or "sub classes". Paladins should be primarily fighters before any special abilities, and Not "half-casters". Try to get back to the original vision of each class.
Just at the start of my thought processes. Do y'all know of anything that would be appropriate to include, or anything that would absolutely break a game like BF?
Thanks in advance!
I'm considering piecing together a game using mechanics from previous (and current) versions of "the system", using BF as the basis. I'm going for simplicity in the core while allowing for lots of options:
* Keep B/X-LL-OSR score modifiers (-3 to +3). For strength, when a one-point gain doesn't result in a +1 to hit, allow a +1 to damage. Not sure about allowing 1 or 2 ASI's during a character's career.
* I'd like to grab S&W's single-save mechanic, modified by the appropriate ability score modifers.
* I'm thinking of a Very simple "skill system" that rolls D20, adding modifiers and either the character's level (for "Thief skills") or half the level rounded down (for "class skills"; kind of like 4E). And try to use D20 for just about everything.
* I Know I want to use more of a 5E magic system, but not as limited in spell-slots-per-day. Not sure about at-will cantrips.
* I want to allow fighters special manuevers like 2-weapon fighting, but I don't want a full-blown "feats" system. But definitely allow weapon specialization/ focus and/or "fighting styles"
* Keep the 4 basic classes, but develop other classes (paladin, bard, etc) as archetypes or "sub classes". Paladins should be primarily fighters before any special abilities, and Not "half-casters". Try to get back to the original vision of each class.
Just at the start of my thought processes. Do y'all know of anything that would be appropriate to include, or anything that would absolutely break a game like BF?
Thanks in advance!