Is basic fantasy really for me?
Posted: Tue Jan 31, 2017 4:33 am
I know, most of you will probably say that only I can decide that. But really, I don't know.
What appeals to me about basic fantasy? The simplicity of it.
What don't I like about it? I don't really care for the old-school feel of the monsters, and the lack of character customization options. I'm used to 3.x. I'm used to there being no race/class restrictions, and the ability to multiclass and switch classes later on and stuff like that. Like, one example I saw in a pathfinder game on youtube was a guy who played a half-orc rogue (or thief if you prefer) who saw the light and became a paladin. His character had 1 level in rogue, and I believe 3 levels in paladin. So he was a paladin who still had some of the skills of a rogue due to his past. And he did use some of them. He had a sneak attack bonus, and he also was able to pick locks, which he did use to break into a tomb where there was a necromancer. He also had the 'dirty fighting' feat, which for those of you who don't know it gives you and AB bonus pretty much whenever you get to do a sneak attack. Obviously, basic fantasy can't emulate such a character. Oh, and another character from the books is of course Drizzt who spent part of his life as a barbarian, then a ranger, and I think he was something else before that. And this of course was represented in his official build. So all the places he had been in his life actually made him different from other rangers. Again, basic fantasy can't represent something like that.
I'm not bashing on the game, I can fully understand why someone would like a game where races don't have 10 different abilities and classes don't give you a new ability every 2 levels that requires a full page to describe. Also, I personally always saw feats as unnecessary (pretty much all feats do is act as per-requisets for other feats and occasionally prestige classes, and give your character an extra 10 fiddly modifiers to take into account in combat). And the skill system well is rather stupid. Really the only skills worth taking are the rogue skills (which only they are allowed to level in anyway, they may as well be class abilities really) and tumble, which people take solely because it also increases your AC every 4 ranks (and it makes it easier to avoid attacks of opportunity, or 'parting shot' as this game calls it).
I guess perhaps I need to relate what got me into this game in the first place.
I first got into the game through the computer game neverwinter nights. Of course, it ran off of 3.0 rules. On it I got involved in a role-play server that was very liberal. You didn't have to abide by the rules of the forgotten realms setting, nor did you even need to know anything about any setting. And they would pretty much let you play whatever you wanted. You could even play a good-aligned drow if you wanted. On top of that, they had a mod for their server that added in dozens of races. At first they were just different sub-races for the core races (such as the drow), but later they added in monster races like orcs, goblins, kobolds, faeries. I can't even remember what all they had. I think you could also play as an orgillion or a hob goblin. Aasimars, tieflings, and the genasi (half-elementals) were also available. Goblins and kobolds I remember were particularly popular.
This of course shaped my expectation of the game. To me it wasn't just about adventure and being social, it was about creative expression. I learned to like the freedom the system gave me in the kinds of characters I made. I myself played a drow (an evil one, mind you) on that server. I tried a variety of characters, but that drow was the only one I really stuck with for any length of time. I think I also made more drow characters than anything other.
Anyway, as we all know 3.x is insanely complicated, but its not so much of an issue when you have a computer program doing everything for you. All you had to worry about was how to make a character, heck you didn't even really need to know what all the numbers were for or how to roll anything to play that game. I understand the math, but I didn't really look into until I started playing on a pvp server.
I've been interested in trying to get into table top games since then, even though its been 10 years now since I last played on that server (let's just say the ppl who ran it were highly immature, I actually got run off just bc some troll got promoted to the administrator and he personally didn't like me). Problem is after looking at dozens of games, I find 3.x to be annoyingly overly complicated. I want something simpler, but because of how I was exposed to the game I still see it as mandatory that you can make pretty much w/e you want. I mean seriously on that server I had access to literally dozens of races, and somewhere around a dozen classes, and that's not counting the two dozen prestige classes (and no, they didn't add in any custom classes, they were thinking about doing it with red dragon disciples so you could be a half-dragon of other colors, but that never came about).
Anyway, should I really bother with basic fantasy? I keep thinking of modifcations I want to make to it. Including expanding the race options, removing race/class restrictions and allowing multiclassing to everyone. The quasi-class supplement also really appeals to me because it effectively multiples the number of classes available to 20. Want a paladin? Play a holy fighter. Want something more like a 3.x ranger? Play a ranger cleric. I also really like the barbarian thing. A setting I used to work on long ago had a them of conflict between tribal cultures and more advanced cultures. Problem is though that setting would've required a whole slew of custom classes just for the primitive cultures. This supplement fixes that nicely. Just take the fighter, change a few things, and voila, you have a tribal warrior. Want a witch-doctor? Barbarian magic-user. Shaman? Barbarian cleric. And a barbarian rogue could be a trapper or something like that.
Anyway, should I really bother looking into finding a game with someone else? I don't completely like the system as-is, and I doubt I would. I mean seriously, I hate the way the book makes halflings look like hobbits. Yes, I know they used to be hobbits, but they weren't in 3.x (I was actually shocked when I found out about their origins, I thought they were just a race unique to the game's setting like half-orcs), and that's the only core race I really cared for at all.
What appeals to me about basic fantasy? The simplicity of it.
What don't I like about it? I don't really care for the old-school feel of the monsters, and the lack of character customization options. I'm used to 3.x. I'm used to there being no race/class restrictions, and the ability to multiclass and switch classes later on and stuff like that. Like, one example I saw in a pathfinder game on youtube was a guy who played a half-orc rogue (or thief if you prefer) who saw the light and became a paladin. His character had 1 level in rogue, and I believe 3 levels in paladin. So he was a paladin who still had some of the skills of a rogue due to his past. And he did use some of them. He had a sneak attack bonus, and he also was able to pick locks, which he did use to break into a tomb where there was a necromancer. He also had the 'dirty fighting' feat, which for those of you who don't know it gives you and AB bonus pretty much whenever you get to do a sneak attack. Obviously, basic fantasy can't emulate such a character. Oh, and another character from the books is of course Drizzt who spent part of his life as a barbarian, then a ranger, and I think he was something else before that. And this of course was represented in his official build. So all the places he had been in his life actually made him different from other rangers. Again, basic fantasy can't represent something like that.
I'm not bashing on the game, I can fully understand why someone would like a game where races don't have 10 different abilities and classes don't give you a new ability every 2 levels that requires a full page to describe. Also, I personally always saw feats as unnecessary (pretty much all feats do is act as per-requisets for other feats and occasionally prestige classes, and give your character an extra 10 fiddly modifiers to take into account in combat). And the skill system well is rather stupid. Really the only skills worth taking are the rogue skills (which only they are allowed to level in anyway, they may as well be class abilities really) and tumble, which people take solely because it also increases your AC every 4 ranks (and it makes it easier to avoid attacks of opportunity, or 'parting shot' as this game calls it).
I guess perhaps I need to relate what got me into this game in the first place.
I first got into the game through the computer game neverwinter nights. Of course, it ran off of 3.0 rules. On it I got involved in a role-play server that was very liberal. You didn't have to abide by the rules of the forgotten realms setting, nor did you even need to know anything about any setting. And they would pretty much let you play whatever you wanted. You could even play a good-aligned drow if you wanted. On top of that, they had a mod for their server that added in dozens of races. At first they were just different sub-races for the core races (such as the drow), but later they added in monster races like orcs, goblins, kobolds, faeries. I can't even remember what all they had. I think you could also play as an orgillion or a hob goblin. Aasimars, tieflings, and the genasi (half-elementals) were also available. Goblins and kobolds I remember were particularly popular.
This of course shaped my expectation of the game. To me it wasn't just about adventure and being social, it was about creative expression. I learned to like the freedom the system gave me in the kinds of characters I made. I myself played a drow (an evil one, mind you) on that server. I tried a variety of characters, but that drow was the only one I really stuck with for any length of time. I think I also made more drow characters than anything other.
Anyway, as we all know 3.x is insanely complicated, but its not so much of an issue when you have a computer program doing everything for you. All you had to worry about was how to make a character, heck you didn't even really need to know what all the numbers were for or how to roll anything to play that game. I understand the math, but I didn't really look into until I started playing on a pvp server.
I've been interested in trying to get into table top games since then, even though its been 10 years now since I last played on that server (let's just say the ppl who ran it were highly immature, I actually got run off just bc some troll got promoted to the administrator and he personally didn't like me). Problem is after looking at dozens of games, I find 3.x to be annoyingly overly complicated. I want something simpler, but because of how I was exposed to the game I still see it as mandatory that you can make pretty much w/e you want. I mean seriously on that server I had access to literally dozens of races, and somewhere around a dozen classes, and that's not counting the two dozen prestige classes (and no, they didn't add in any custom classes, they were thinking about doing it with red dragon disciples so you could be a half-dragon of other colors, but that never came about).
Anyway, should I really bother with basic fantasy? I keep thinking of modifcations I want to make to it. Including expanding the race options, removing race/class restrictions and allowing multiclassing to everyone. The quasi-class supplement also really appeals to me because it effectively multiples the number of classes available to 20. Want a paladin? Play a holy fighter. Want something more like a 3.x ranger? Play a ranger cleric. I also really like the barbarian thing. A setting I used to work on long ago had a them of conflict between tribal cultures and more advanced cultures. Problem is though that setting would've required a whole slew of custom classes just for the primitive cultures. This supplement fixes that nicely. Just take the fighter, change a few things, and voila, you have a tribal warrior. Want a witch-doctor? Barbarian magic-user. Shaman? Barbarian cleric. And a barbarian rogue could be a trapper or something like that.
Anyway, should I really bother looking into finding a game with someone else? I don't completely like the system as-is, and I doubt I would. I mean seriously, I hate the way the book makes halflings look like hobbits. Yes, I know they used to be hobbits, but they weren't in 3.x (I was actually shocked when I found out about their origins, I thought they were just a race unique to the game's setting like half-orcs), and that's the only core race I really cared for at all.