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TSGS: tools?

Posted: Thu Feb 12, 2009 8:37 pm
by Nazim
So far, the simple game system reflects a character's basic, innate talents and the particular skills that character may have developed. However, two characters with an equivalent total of skill and talent have more or less the same odds of success.

Is there any way for this system to reflect the advantage of a better equipped character? Or lacking the proper tools? Or other circumstances that should, objectively, dictate an advantage or disadvantage due to the circumstances of the action? What is the DM's response to a player who has a relatively apt character but is trying to shut down the Enterprise warp reactore core without so much as a screwdriver (or the assistance of Scotty)?

Re: TSGS: tools?

Posted: Sun Feb 15, 2009 12:29 pm
by Solomoriah
If the task requires tools the character doesn't have, he or she loses at least a die, and may not be able to attempt the task at all. However, only in the most extreme cases would I allow tools to apply a bonus.