Unarmed attack: Request clarification

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greymark
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Unarmed attack: Request clarification

Post Wed Dec 28, 2016 12:55 pm

I am a bit confused about something and I was hoping for some guidance.

I am aware of the brawling rules (punch 1d3/kick 1d4 -2 attack ... damage = subduing).

But I noticed in the Third Level Pregenerated Characters supplement that unarmed attack was listed as 1d2.

I also found a post that refers to 1d2 for punch as being part of the core rules.

Can someone clarify?
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orobouros
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Re: Unarmed attack: Request clarification

Post Wed Dec 28, 2016 2:42 pm

Can you list which supplement you're referring to? I didn't find any 3rd level pregenerated character supplement on the downloads page.

I'd guess that there might be a modification for halflings. I'd expect them to do less damage than a large human or strong dwarf. Without knowing which supplement you're talking about it's hard to tell.
greymark
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Re: Unarmed attack: Request clarification

Post Wed Dec 28, 2016 6:48 pm

Sorry, should have been more specific.

It is actually the first supplement in the Showcase
http://basicfantasy.org/showcase.cgi?sid=78
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Dimirag
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Re: Unarmed attack: Request clarification

Post Wed Dec 28, 2016 8:06 pm

For the supplement:
1-Its houseruled
2-Its an error
You can post the question in the supplement thread or wait until Teaman sees this post

for the post, can't say anything w/out looking at the post itself, but any of the above theories works for this.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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orobouros
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Re: Unarmed attack: Request clarification

Post Thu Dec 29, 2016 9:06 am

Looking over the material this definitely seems to be a case of houseruling unarmed combat. The core rules give 1d3 or 1d4 damage for a punch or kick, regardless of race/class. Can a little halfling thief hit as hard as a large human fighter? Probably not, and therefore it may make sense to modify the results. (Let a toddler kick you in the shin, though, and you may find out that size and age are less important than you thought.) The supplement has unarmed combat damage ranging from a single point up to 1d2+2 points, which is more than a dagger does on average!

My personal take: unless unarmed combat comes up frequently breaking it it down past 1d3/1d4 damage is over-complicating things. If your DM has you captured (and you have to escape empty-handed) it's unlikely they'll give you such a hard time to get your hands on some weapons that the difference matters. Of course, if your campaign involves a lot of sporting kickboxing matches to impress royalty, this could be pretty relevant.
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Dimirag
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Re: Unarmed attack: Request clarification

Post Thu Dec 29, 2016 12:01 pm

orobouros wrote:The supplement has unarmed combat damage ranging from a single point up to 1d2+2 points...
That's due to STR modifiers, having less than STR 9 gives penalty to unarmed damage and being 0 the minimum damage done it was converted to 1pt.
Those with 1d2+2 and 1d2+1 have STR bonus of +2 and +1 respectively.
orobouros wrote:...which is more than a dagger does on average!
But is Subdual Damage, so, a dagger its deadlier stil.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
greymark
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Re: Unarmed attack: Request clarification

Post Fri Dec 30, 2016 12:50 pm

Teaman did report back in the supplement thread that this was not intended to be house ruled and he will update the supplement to be inline with the core rules.
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