Hello again!

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Artanisace
Posts: 37
Joined: Sat Apr 11, 2020 4:53 am

Re: Hello again!

Post Sun Oct 18, 2020 3:30 pm

Solomoriah wrote: Sun Oct 11, 2020 10:02 am No, don't do that. In the Old School, we don't write story. Story is what happens when our players pick up their dice and walk into our world.

Seriously, don't write story. Don't lay tracks for them to follow. Railroads are the path to the Dark Side.

Yes, write the stories of your NPCs. Who are they, and how did they get here? But write only what you must, because if you write too much material you'll forget some of it. Paint with stereotypes, knowing that there is detail hidden underneath that the players may never see; if they did deeper, make it up as you go. Write what your NPCs want, and if they have plans that matter to the players write those down too. But do not plan events that "must" happen, because the players will sabotage you every time. Instead, let events happen as they will and you too can be surprised.

Don't write story. Do write backstory, but sparingly if you can.

Look at House of Coldarius in BF3 Strongholds of Sorcery. The bad guy has a plan, and a timetable, but the players can win or lose depending on how well they stay on task and how cleverly they play. The kidnapped magic-user may die, or she may live, and either way it's up to them.
This is a great piece of advice! :)
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