Mistakes to avoid & advice for writing setting source books?
Posted: Sat Oct 22, 2016 2:24 pm
Hi all,
I am working on a setting source book. It is mostly just getting all my previous 'this worked' one off and planned adventure stuff while I have GMed in terms of backgrounds and the like into an organized place. I am also planning to share it with others on Roll20 and the like as a free e-book. Specifically is an Earthlike world, close to the 1690s in terms of technology and society, with no elves, dwarfs, or halfling PCs. (Half-ogres and orcs PCs exist though.) It is Lovecraftian influenced, with gothic horror themes, and also a bit of a homage to my experiences playing in the Ravenloft setting over the years.
As I look over lots of the material my play groups have generated over time, and look at bringing it together as a cohesive source book for a setting, I can see it is more an exercise in editing and re-writing, and shaping, than it is making even more content. But as I have never done anything like this, I'd like advice on what are some mistakes to avoid at the start, and advice to keep it all on track to produce something easiest for others to use what works for their own games from it. Plus I'd like to keep it as lean on 'crunch' as I can (for example not using alignment), while also not making the fluff too overbearing or rigid.
I am working on a setting source book. It is mostly just getting all my previous 'this worked' one off and planned adventure stuff while I have GMed in terms of backgrounds and the like into an organized place. I am also planning to share it with others on Roll20 and the like as a free e-book. Specifically is an Earthlike world, close to the 1690s in terms of technology and society, with no elves, dwarfs, or halfling PCs. (Half-ogres and orcs PCs exist though.) It is Lovecraftian influenced, with gothic horror themes, and also a bit of a homage to my experiences playing in the Ravenloft setting over the years.
As I look over lots of the material my play groups have generated over time, and look at bringing it together as a cohesive source book for a setting, I can see it is more an exercise in editing and re-writing, and shaping, than it is making even more content. But as I have never done anything like this, I'd like advice on what are some mistakes to avoid at the start, and advice to keep it all on track to produce something easiest for others to use what works for their own games from it. Plus I'd like to keep it as lean on 'crunch' as I can (for example not using alignment), while also not making the fluff too overbearing or rigid.