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Re: Xp Tables

Posted: Wed Jan 19, 2011 9:54 pm
by Solomoriah
I've tried that sort of game, actually. I've tried all sorts of mutant rule systems... this is what led directly to BFRPG. I realized the old rule systems weren't all that broken after all.

Re: Xp Tables

Posted: Thu Jan 20, 2011 12:15 pm
by MacLeod
I wouldn't say broken either... Just a combination of being difficult to get a hold of, weird writing and a few archaic rules that need restoration work. :)

Re: Xp Tables

Posted: Thu Jan 20, 2011 6:12 pm
by Solomoriah
"Weird writing?"

Hmm...

Re: Xp Tables

Posted: Sun Jan 23, 2011 12:13 pm
by MacLeod
I'm not really picky when it comes to writing styles but older D&D has always read weird to me. Maybe I'm the weird one? :P

Re: Xp Tables

Posted: Mon Jan 24, 2011 1:57 pm
by jdn2006
MacLeod wrote:I was wondering... ... ... What makes the Fighter's Levels worth more Xp than a Cleric's?
It seems that experience point needs were crafted from a lot of personal whims by various editors and contributers. To me: in the end it was originally all balanced out by the core idea that no character was uber invincible. Cleric, magic user, thief, fighter, halfling, dwarf, elf, human - they all burned to ash when dropped into a volcanoe or were crushed to jelly by a collapsing mountain.

Numbers were played with to create variety in the game - but a player's brains still decided success or failure, not numbers.

Re: Xp Tables

Posted: Mon Jan 24, 2011 6:02 pm
by Hywaywolf
Clerics were created to counter a player who created a vampire PC. He was invincible, until the cleric.