Lobotomist wrote:Hi Chris.
I have found Basic Fantasy RPG and decided to use it as ruleset for a graphic roguelike game I am developing.
The game is supposed to be wink to the old school PC RPG gaming , and OD&D
http://mega-dungeon.blogspot.com/
But D20 rules come as much more natural system. There for I was super happy to find BFRPG. I can give it the best compliment : It so good I wanted to do it myself
So. In short I would be honored to use your system. And it will be clearly advertised.
Lets hope it benefits us both
Thanks for the kind words!
Lobotomist wrote:But alas. I have few questions.
Why there are only 20 levels ? And how can i expand it to reach higher levels featured in OD&D ?
Hah. Let's look at that from several standpoints:
The ORIGINAL game only went to level 6. BX ran to level 14. BECM ran to level 36. When I created BFRPG, it was my plan to support old-school play, and old-school games rarely if ever got to that peak of level 14; if they did, by then the game had shifted to 1E. I felt that level 14 was too low, but conversely didn't see the need for more than 20 levels or so, so I set the limit there. I crafted all the tables (attack bonus, saving throws, etc.) to support that limit. If you want a different number of levels, you'll have to address that by altering those tables.
Lobotomist wrote:I have seen exp reward discrepancies between OD&D and BFRPG . Why ?
Because I wasn't copying any other game (which would be illegal without permission). BFRPG is supposed to support old-school play, and has broad compatibility with the old game materials, but it isn't identical. I calculated exactly how I wanted XP to work, and I wrote the tables that way.
Lobotomist wrote:Also , why Magic-User is limited to only lvl 6 spells ? Did you find a problem in higher lvl spells ?
Didn't find any I liked. Nothing to compel me to add them to the game.