New Equipment

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Dimirag
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Re: New Equipment

Post Sat May 12, 2012 11:32 am

The net could be use as follows:
1 - As a melee weapon with 1d2 damage.
2 - As a entangle weapon similar to a whip.
3 - As a snare weapon: You can use it this way only once per combat, then the net gets unfolded so its basically useless as a snare weapon, it takes 1d4 minutes to fold it again. The opponent must roll against Paralysis otherwise he can't move but can attack at -5.
Breaking the net could be similar to breaking a web spell, stronger characters need less time, and those using small cutting weapons/tool will need even less time.

As for the attack roll: I like the need of making an attack roll because it gives some importance to the combat training of the character but I don't like incorporating the opponent's armor to the equation so you can use an Unarmored AC.
Sorry for any misspelling or writing error, I am not a native English speaker
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Dimirag
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Re: New Equipment

Post Thu May 17, 2012 6:52 pm

Thinking about entangling/snaring weapons I thought two possible ways of incorporating the attack factor and the saving throw factor but eliminating the armor class factor, the idea is the following:

1 - The most simple: Ignore the Armor the victim is wearing.
2 - Any entangling/snaring attack is resolved by the victim making a Saving Throw with Dex/Str mod and with any shield bonus but suffer a penalty equal to the attackers attack mod. I must admit that I'm afraid the numbers won't work on my favor on this one...
Sorry for any misspelling or writing error, I am not a native English speaker
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SmootRK
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Re: New Equipment

Post Sun Jun 03, 2012 9:11 am

One thing I would like to see incorporated into the Armor sections:

Have the weights/encumbrance values for Small Races (Halflings for instance) or even expand the tables to include small armors (and large armors), each with its own costs and weights. But I suggest small armors cost at least same despite less material component, but large should absolutely cost more.

This would mean 3 entries for each armor type.
Leather, Small Race cost, weight, AC
Leather, Medium Race
Leather, Large Race

Rationale: nearly all campaigns utilize Halflings, and many utilize Gnomes. Some (like me) use a few others, both small and large, and especially when one uses the Monsters as Races Supplement, the large values might come into play. Since the Equipment Supplement is a massive tome of stuff, ready to go, it seems like the most appropriate place for such expanded lists.
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Joe the Rat
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Re: New Equipment

Post Sun Jun 03, 2012 9:49 am

I will need to look at the tables when I have a larger than hand-sized screen, but the essence of it is there: A paragraph at the opening on size and weight. Small armor is same cost and half weight, Large is double weight and cost. I will see if it fits easily, or if it will need footnoted on the table.

I'm noting that important details need to be tied to (or put in) tables. That is particularly true for pulling tables for house rule docs.

Are there encumbrance adjustments for large-sized characters beyond a weight and feat strength adjustment (as with half-ogres)?
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SmootRK
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Re: New Equipment

Post Sun Jun 03, 2012 10:15 am

Yes, I know the paragraph is there, however, I meant adding the details of Large/Small directly into the tables so that we don't have to do calculations. Then only the extraordinary sized creatures, such as Full Size Giants, need have some sort of explanation for weights/costs.

FYI, my houserule document has STR/Encumbrance Table expanded for large and small... however, at this time, I am still a little unsure of its balance (math and/or consistency). Lets see if I can copy that over to here:

Carry Capacity
Medium-sized characters such as Human, Elven and Dwarvish races are able to carry up to 60 pounds and still be considered lightly loaded, or up to 150 pounds and be considered heavily loaded. Small races may carry up to 50 pounds and be considered lightly loaded, or up to 100 pounds and be heavily loaded. Note that armor for such small characters is about one-quarter as heavy as armor for the medium-sized races. Exceptionally large races may carry up to 80 pounds and still be considered lightly loaded, or up to 200 pounds and be considered heavily loaded. Armor for large characters is generally twice as heavy as armor for the medium-sized races.

These figures are affected by Strength; each +1 of Strength bonus adds 10% to the capacity of the character, while each -1 deducts 20%. Thus, carrying capacities for normal characters are as shown below (rounded to the nearest 5 pounds for convenience):

Code: Select all

                    Small             Medium              Large 
STR     note        Light/Heavy       Light/Heavy         Light/Heavy
1       -5           5/10               n/a                 n/a
2       -4/-80%     10/20               n/a                 n/a
3-4     -3/-60%     20/40              25/60               30/80
5-6     -2/-40%     30/60              35/90               40/120
7-8     -1/-20%     40/80              50/120              65/160
9-12     0          50/100             60/150              80/200
13-14   +1/+10%     55/110             65/165              90/220
15-16   +2          60/120             70/175             105/240
17-18   +3          65/130             80/190             115/260
19-20   +4          70/140             85/200             130/280
21-22   +5          75/150             90/215             140/300
23-24   +6          80/160            100/225             155/320
Very low Strength scores are listed for situations where a character's strength has been temporarily reduced, extremely small beings, or similar circumstances such as those involving magic. When n/a is indicated, a character is essentially immobile, unable to even move its own mass about. Some special situations exist; for instance, a Centaur would have carrying capacities that greatly exceeds what is listed on the table, and would utilize figures given in the monster entry.

The carrying capacities of various domesticated animals are given in the Monsters section, in the entry for each type of animal.
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