Having some optional alternatives for a good old wizard duel would give you some choices to fit your personal preferences for cinematics. Emphasis on 'optional' (back next to the 'how to avoid dying at 0hp' rules).
I like this one. Rather than a pure hot-swap, you've got to choose your options ahead of time.JoeCarr28 wrote: 2. Allow a Magic-User to apply the INT bonus to the number of spells of each level that they may memorise each day (but not cast - that would remain the same as it is currently, i.e. the table on page 8 of the rule book). So a high INT would NOT increase the spell-casting capacity of a Magic-User, but it would provide them with more spell-casting options.
Neither, I think, would be game-breaking, but would provide a tangible day-to-day benefit to the MU of having a high INT.
On general usage, Intelligence also stands in for breadth of knowledge - how much information a character may know about a given thing. Attribute checks is an optional rule, but one that could easily come up to address the legends and lore of a given campaign world, or to help fill in the things a character should know, even if the player doesn't (I'd say or vice-versa, but I'd prefer not to make 'hamstring players based on character knowledge' a written rule).
