The Almanack is Dead

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Solomoriah
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 9:09 am

SmootRK wrote:
  • Art for as many critters as we can accumulate
  • We need to make sure we look through the modules for the critters that appear in some of them to include. I have a few monsters still up in my head that need to get down on paper, but "making the Book happen" needs filler material.
  • Another filler, should be to include the "Fine Art of Monster Conversion" Supplement to the back of the Field Guide (as an appendix).
  • Re-done and expanded Encounter Tables would also add several pages to the Field Guide.
I'm in favor of the items quoted above. Art, of course, depends on availability of artists, and tends to be a feast-or-famine situation. Adding the monster conversion supplement to the work seems a good idea; I'll probably tend to it myself soon. Encounter tables are also a good thing.

Don't think of it as "filler" material. That sounds like styrofoam. Think of it as content. I want the book to grow a bunch before we even think about printing it.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 9:35 am

Solomoriah wrote:Don't think of it as "filler" material. That sounds like styrofoam. Think of it as content. I want the book to grow a bunch before we even think about printing it.
Yes, filler is a poor term to use... but you know what I mean. We need quality content that fills the page. A few pieces of full-page b&w art would be very cool sprinkled in.

We might change the organization, grouping some types of monsters (undead all together, animals all together)... then each section can have a full page section intro like some other books do.

I believe there was a 3.xE book of Animals/Bestiary (done by an obscure 3rd party publisher). I will try to locate it and see if there are ideas that can be gleaned from it (as in obscure types of animals that could be developed).
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Mhogrymm
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 9:48 am

A listing of all the game's monsters (and a reference as to whether they are found in the core rules or guidebook) by hit die would be awesome as well. I like to make my own random tables and frequently track through all the monsters trying to find appropriate beasties for my tables.

I have started this a few times but it is usually when I am trying to create a table so I end up just scanning through the book, but if it is something you would be interested in including it would get me motivated to do it.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 10:39 am

fluff and crunch are the words I usually here. Though fluff can have a negative context sometimes.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 10:42 am

SmootRK wrote:Art for as many critters as we can accumulate
Such as? I have qa smattering or ability. Not tons, but Im decent.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 3:21 pm

swirler wrote:
SmootRK wrote:Art for as many critters as we can accumulate
Such as? I have qa smattering or ability. Not tons, but Im decent.
Feel free to do what you can. I am artistically retarded (or more PC 'challenged'), so I try not to judge other's works... but if you can do something black&white in something at least in the neighborhood of the style that already appears, then you would be very welcome to contribute in that way.

Grab a copy of the Field Guide and try your hand at whatever interests you.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 6:00 pm

Mhogrymm wrote:A listing of all the game's monsters (and a reference as to whether they are found in the core rules or guidebook) by hit die would be awesome as well. I like to make my own random tables and frequently track through all the monsters trying to find appropriate beasties for my tables.

I have started this a few times but it is usually when I am trying to create a table so I end up just scanning through the book, but if it is something you would be interested in including it would get me motivated to do it.
I love having different indexes, many indexes, arranged in multiple ways.

Another thing we could do is to duplicate the core monsters into the Field Guide... that would move up the page count, provide a lot of illustrations, and make the book a real compilation of 'about everything there is available (monster-wise)'. It would be redundant, but still a very useful tome.
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Solomoriah
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 6:59 pm

I'm not in favor of combining existing monsters into the supplement. Can't say just why... I just don't like it.
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 7:26 pm

Solomoriah wrote:I'm not in favor of combining existing monsters into the supplement. Can't say just why... I just don't like it.
Just putting ideas out there. The indexes need to be comprehensive (including both core and FG critters).
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Re: The Almanack is Dead

Post Thu Nov 04, 2010 7:43 pm

Now, THAT I'm cool with.
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