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Some Basic Doubts

Posted: Mon Jul 06, 2015 9:12 pm
by Rommmm
Hi,

I was reading the rules and creating some characters, then I stepped on some basic doubts. If anyone could help...

1. All weapons like maces, clubs, staves make only subduing damage? I mean, you can't kill a monster using only these weapons?

2. For AC and Movement, the base points are always the same for every different class and race? The only thing that differs is the armor used and DEX for AC and load for movement, but the normal value is the same for everyone, right?

3. For bows and crossbows, what determines the damage are the arrows? Can I use a short arrow on a long bow or a long arrow on a short bow? So magic bows give may give +1 to attacks or that, also, are given only by arrows? If so, the difference between then are the kind of arrows I can use?

4. On the rules it is said strength, instead of dexterity, is used for throwing weapons, but on the examples for DEX it is listed throwing axes. It is an error or a special difference? Do I use DEX or STR for throwing daggers, for example.

5. Mages can't use bows or crossbows at all?

Thanks =)

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 9:45 pm
by Dimirag
Rommmm wrote: 1. All weapons like maces, clubs, staves make only subduing damage? I mean, you can't kill a monster using only these weapons?
They do blunt lethal damage, so they can kill pretty much anything killable.
Rommmm wrote: 2. For AC and Movement, the base points are always the same for every different class and race? The only thing that differs is the armor used and DEX for AC and load for movement, but the normal value is the same for everyone, right?
AC is based on armor worn + Dexterity and shield modifiers. Movement is based on worn armor and encumbrance. Races and Classes don't modify this values individually.
Rommmm wrote: 3. For bows and crossbows, what determines the damage are the arrows? Can I use a short arrow on a long bow or a long arrow on a short bow? So magic bows give may give +1 to attacks or that, also, are given only by arrows? If so, the difference between then are the kind of arrows I can use?
I don't think you can for a matter of pull capacity.
Both magic arrows and magic bows exists and imparts their own bonus (cumulative or not is up to GM taste).
Rommmm wrote: 4. On the rules it is said strength, instead of dexterity, is used for throwing weapons, but on the examples for DEX it is listed throwing axes. It is an error or a special difference? Do I use DEX or STR for throwing daggers, for example.
Can you point the exact rules? So I can give a better answer.
For all ranged weapons you use the DEX modifier for the attack roll. For thrown and melee weapons you use the STR modifier for damage rolls.
Rommmm wrote: 5. Mages can't use bows or crossbows at all?
That's right.

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 9:48 pm
by Hywaywolf
Rommmm wrote:Hi,

I was reading the rules and creating some characters, then I stepped on some basic doubts. If anyone could help...

1. All weapons like maces, clubs, staves make only subduing damage? I mean, you can't kill a monster using only these weapons?

You can kill with those weapons. I don't know where you got that notion that you can't. What page did you see that?

2. For AC and Movement, the base points are always the same for every different class and race? The only thing that differs is the armor used and DEX for AC and load for movement, but the normal value is the same for everyone, right?

Yes.


3. For bows and crossbows, what determines the damage are the arrows? Can I use a short arrow on a long bow or a long arrow on a short bow? So magic bows give may give +1 to attacks or that, also, are given only by arrows? If so, the difference between then are the kind of arrows I can use?

imo, the arrow does the damage, but the type bow (pull is greater for a longbow) is what puts out the force that propels the arrow. So using a longbow arrow on a short bow wouldn't get you more pull thus you wouldn't get more damage than a shortbow arrow. And a shortbow arrow on a long bow wouldn't even get the longbow damage because you couldn't get as much pull as with a longbow arrow.

4. On the rules it is said strength, instead of dexterity, is used for throwing weapons, but on the examples for DEX it is listed throwing axes. It is an error or a special difference? Do I use DEX or STR for throwing daggers, for example.

All range weapons whether thrown or shot from a bow use the dex bonus for the "To Hit" roll, but with throwing weapons you also get the strength bonus applied to the damage roll. It makes sense since anything from a bow will come off the bow with the same force, but something thrown can have more force thrown by a big beefy meathead (more damage) and a weakling MU with a negative strength penalty will do less damage than an average strength person throwing the same weapon.

5. Mages can't use bows or crossbows at all?

Nope. many people houserule that to allow it, but I am fine with it as written.

Thanks =)

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 9:59 pm
by Rommmm
Many thanks for your answers, but I still have doubts on 3 and 4, and on this new issue:

6. Can I combine other classes? Like a Cleric/Fighter or a Fighter/Thief for example? Or the only combinations possible are those for the elf? Also, the XP needed for next level on the combination class is the sum of the amount needed to advance level or the total XP of each class?

And for 3, I'm saying that because on the equipment list, arrows for short bows and long bows are different items, with different prices and different damage. So I'm still confused.

For 4, on beginner's essentials, for strength: "Melee attack rolls. Damage rolls when using a melee weapon or a thrown weapon (including slings)".
So when do I use STR or DEX for ranged weapons?

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:04 pm
by Hywaywolf
Dimirag wrote:
Rommmm wrote: 1. All weapons like maces, clubs, staves make only subduing damage? I mean, you can't kill a monster using only these weapons?
They do blunt lethal damage, so they can kill pretty much anything killable.
Rommmm wrote: 2. For AC and Movement, the base points are always the same for every different class and race? The only thing that differs is the armor used and DEX for AC and load for movement, but the normal value is the same for everyone, right?
AC is based on armor worn + Dexterity and shield modifiers. Movement is based on worn armor and encumbrance. Races and Classes don't modify this values individually. Race affects how much one can carry for light and heavy loads so they do impact movement rates in a roundabout way.
Rommmm wrote: 3. For bows and crossbows, what determines the damage are the arrows? Can I use a short arrow on a long bow or a long arrow on a short bow? So magic bows give may give +1 to attacks or that, also, are given only by arrows? If so, the difference between then are the kind of arrows I can use?
I don't think you can for a matter of pull capacity.
Both magic arrows and magic bows exists and imparts their own bonus (cumulative or not is up to GM taste). correct (I think they should stack). page 124 under magical weapons it says that magic weapons impart a bonus to both attack and damage rolls. So a +1 bow with a +1 arrow will add +2 to hit and +2 to damage.
Rommmm wrote: 4. On the rules it is said strength, instead of dexterity, is used for throwing weapons, but on the examples for DEX it is listed throwing axes. It is an error or a special difference? Do I use DEX or STR for throwing daggers, for example.
Can you point the exact rules? So I can give a better answer. page 49 under damage gives the rule on strength bonus for thrown weapons.
For all ranged weapons you use the DEX modifier for the attack roll. For thrown and melee weapons you use the STR modifier for damage rolls.
Rommmm wrote: 5. Mages can't use bows or crossbows at all?
That's right.

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:08 pm
by Dimirag
Rommmm wrote:6. Can I combine other classes? Like a Cleric/Fighter or a Fighter/Thief for example?
You can but shouldn't, they are not mechanically viable although I made a file comparing the fighter-thief with its component classes so a GM can judge if its worth of any use.
Or the only combinations possible are those for the elf?
Those are the only viable ones.
Also, the XP needed for next level on the combination class is the sum of the amount needed to advance level or the total XP of each class?
Is the sum of the required XP for next level on both core classes.
And for 3, I'm saying that because on the equipment list, arrows for short bows and long bows are different items, with different prices and different damage. So I'm still confused.
Treat them as different ammo for different weapons, unless you want to houserule that.
For 4, on beginner's essentials, for strength: "Melee attack rolls. Damage rolls when using a melee weapon or a thrown weapon (including slings)".
So when do I use STR or DEX for ranged weapons?
"Melee attack rolls. Damage rolls when using a melee weapon or a thrown weapon (including slings).
Attack Roll: d20 + attack bonus + ability modifier (STR on melee, DEX on ranged)
Damage roll: The damage die given by the used weapon + STR modifier it the weapon is a melee or thrown one.

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:12 pm
by Hywaywolf
Rommmm wrote:Many thanks for your answers, but I still have doubts on 3 and 4, and on this new issue:

6. Can I combine other classes? Like a Cleric/Fighter or a Fighter/Thief for example? Or the only combinations possible are those for the elf? Also, the XP needed for next level on the combination class is the sum of the amount needed to advance level or the total XP of each class? by the book you can not combine anything but the elf fighter/mu, but that's stupid so do it if you want to :) yes, just add togther the xp each needs for the next level

And for 3, I'm saying that because on the equipment list, arrows for short bows and long bows are different items, with different prices and different damage. So I'm still confused. Longbow arrows go with longbows, shortbow arrows go with shortbows. They each do different damage because when arrows are used with the correct bow the longbow does more damage because the pull is greater and thus imparts more force into the arrow. They cost differently because one is longer than the other.

For 4, on beginner's essentials, for strength: "Melee attack rolls. Damage rolls when using a melee weapon or a thrown weapon (including slings)".
So when do I use STR or DEX for ranged weapons?
Dex is used on the attack roll for ALL ranged weapons. Dex gives no damage bonus. Strength does give a damage bonus so if you throw something you get the strength damage bonus. If you don't throw it you don't get it.

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:12 pm
by Dimirag
Hywaywolf wrote:Race affects how much one can carry for light and heavy loads so they do impact movement rates in a roundabout way.
I'm referring to a direct alteration like a movement bonus or penalty just for being of a class or race.
correct (I think they should stack). page 124 under magical weapons it says that magic weapons impart a bonus to both attack and damage rolls. So a +1 bow with a +1 arrow will add +2 to hit and +2 to damage.
I think that also but on the forum several times was left as a GM ruling taste.
page 49 under damage gives the rule on strength bonus for thrown weapons.
Thanks

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:19 pm
by Hywaywolf
I was going along with the spirit of his question which I took to be (paraphrased), "hey, how come every race moves the same given the same armor, load, etc.". So I just wanted to give him a specific case where race does affect movement. Its pretty much just that halflings can't carry as much so will go slower with the same load.

Re: Some Basic Doubts

Posted: Mon Jul 06, 2015 10:20 pm
by Rommmm
Thanks again for all your answers.

I just confused attack rolls with damage rolls, my fault. And about the other things I think I understand now.

But I think the only doubt that still persists is about the bolts and arrows. I think the fact there are different arrows for each kind of bow can really complicate some things, don't you think?