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Re: Expanded Ability Score Values

Posted: Tue Oct 26, 2010 9:24 pm
by SmootRK
Following the existing progression (per core rules) we would get something like this:

Code: Select all

Score  Bonus/Penalty
1      -5
2      -4
3      -3
4-5    -2
6-8    -1
9-12    0
13-15  +1
16-17  +2
18     +3
19     +4
20     +5
21     +6
22     +7
23     +8
I think that the progression could be tweaked a bit in this manner (but this changes the core rules a bit, but certainly doable in a house-rules sort of way). It is better at most 'normal' ranges, worse at the extremes.

Code: Select all

Score  Bonus/Penalty
1      -5
2      -4
3-4    -3
5-6    -2
7-8    -1
9-12    0
13-14  +1
15-16  +2
17-18  +3
19-20  +4
21-22  +5
23     +6
Anyhow, thoughts? I think the second list changes little of the existing vibe of the game while being a tad more conservative with the upper extremes.

Re: Expanded Ability Score Values

Posted: Thu Oct 28, 2010 7:49 pm
by Solomoriah
The second table is more or less what I use.

Re: Expanded Ability Score Values

Posted: Fri Oct 29, 2010 7:13 am
by SmootRK
Solomoriah wrote:The second table is more or less what I use.
Yes, and with that little nod of approval from the BBEG of BFRPG, I think I will go with that.

Re: Expanded Ability Score Values

Posted: Fri Oct 29, 2010 10:36 pm
by Solomoriah
BBEG? Hmm...

I prefer BDFL.

Re: Expanded Ability Score Values

Posted: Sat Oct 30, 2010 10:51 am
by ghrast
These are the ability adjustments I use. I like the BF Rules with a few added races.

Re: Expanded Ability Score Values

Posted: Sat Oct 30, 2010 10:52 am
by ghrast
here is more

Re: Expanded Ability Score Values

Posted: Sun Oct 31, 2010 9:38 pm
by SmootRK
I like the simplicity of one table and/or one sort of modifier to track. If there are mechanics using one or another ability score, then I would mold that mechanic around the basic modifier instead. It is one of the reasons I would not want the AD&D style percentiles on STR; it is easy enough to make tables that continue progressions uniformly.