Anthorpomorphic characters.

General topics, including off-topic discussion, goes here.
Post Reply
User avatar
Nightwulf
Posts: 556
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Anthorpomorphic characters.

Post by Nightwulf »

What are your thoughts on this? I would love to see an Anthro supplement made for BFRPG. I know that one was worked on in the past but, I don't think it was ever finished. I would make a supplement but, I don't know how. I would be willing to learn though.
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
~Welcome To Night Vale
User avatar
Metroknight
Posts: 1397
Joined: Sun Dec 12, 2010 7:26 pm
Location: Alabama, USA

Re: Anthorpomorphic characters.

Post by Metroknight »

There is a new races supplement that has the Bisren, Caneins, Faun (you can reskin to a full goat humanoid), and Kappa (they are called something else elsewhere).

The old monsters as new races supplement also has rules for converting monsters such as centaurs and other critters to pc races.
User avatar
SmootRK
Posts: 4230
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Anthorpomorphic characters.

Post by SmootRK »

Metroknight wrote:There is a new races supplement that has the Bisren, Caneins, Faun (you can reskin to a full goat humanoid), and Kappa (they are called something else elsewhere).

The old monsters as new races supplement also has rules for converting monsters such as centaurs and other critters to pc races.
Kappa got renamed to Chelonian in later releases of the New Races document (and in the Field Guide). And yes, even the Fauns could be reskinned as Metro mentions. In the Field Guide they appear with the notation for their Ibex cousins which are identical except for their languages and their disposition.

While I wouldn't really go for a setting where it is ALL anthropomorphic animal races, I am not against inclusion of such on case by case basis... after all I wrote those New Races for BFRPG, and even did much of the re-writing for the Monsters as Characters supplement. I love variety with races (and classes too).

That said, I think a Redwall inspired sort of setting could be fun.
Is it really the end, not some crazy dream?
User avatar
Dimirag
Posts: 3613
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Anthorpomorphic characters.

Post by Dimirag »

The supplement you talk about was about intelligent animals and not anthropomorphic ones IIRC.

I think that using the existing supplements mentioned above is one way to go, but IMO anthropomorphic animals shares more animal qualities than demihumans races so I do not know if every race from those supplements would fit without any tinkering.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
SerGavin
Posts: 875
Joined: Wed Jun 11, 2014 12:51 pm
Location: England.

Re: Anthorpomorphic characters.

Post by SerGavin »

Cathar!
"If I have seen further it is by standing on the shoulders of Giants."
User avatar
LibraryLass
Posts: 1057
Joined: Tue Feb 05, 2013 10:02 pm

Re: Anthorpomorphic characters.

Post by LibraryLass »

Definitely something I'm into as an alternative to the standard fantasy races. Actually, the Ironclaw RPG has one of my favorite fantasy settings, and it's all-anthro species.
User avatar
chiisu81
Posts: 4106
Joined: Fri Aug 19, 2011 3:05 pm

Re: Anthorpomorphic characters.

Post by chiisu81 »

John Stater's various Bloody Basic games have some variety as well.
User avatar
Kheten
Posts: 15
Joined: Fri Oct 25, 2013 9:41 pm

Re: Anthorpomorphic characters.

Post by Kheten »

This is something that I've been tinkering on-and-off with since about May or so. As it is a personal project of trying to convert one of my old settings to BF, I didn't think to about making it into a supplement (the races part, not the setting).

At the moment I'm on my third attempt. First two attempts tried with individual races (wolf, tiger, horse, etc) and broad racial types (canine, feline, equine, etc). Both ended up with an ever-increasing list of races or sub-races. My current idea uses a point-buy, pick-and-choose system to handle character race. I find this method easier as I only need to manage a small list of racial traits instead of a giant list of individual races, plus it makes it easier to create half-race characters.
Post Reply

Who is online

Users browsing this forum: No registered users and 32 guests