Re: Resting in dungeons
Posted: Mon Mar 30, 2015 9:31 am
I'm in a Basic D&D game where we have both HP and LP (equal to con), and you recover 1/5 of your HP every night, and 1/5 of your LP every week (min 1 in both cases).
This means reasonably fast healing for everyone, so long as no one is actually injured (loss of LP through crits or backstabs). Healing magic returns 1 LP per die, and the usual HP. There are various downsides to losing LP, not least the slow drain of HP if you don't treat the wound.
With this system, resting in dungeons is possible at low level, but still risky, and also gives a nice separation of fatigue and cosmetic damage, and actual major injuries and life threatening damage.
This means reasonably fast healing for everyone, so long as no one is actually injured (loss of LP through crits or backstabs). Healing magic returns 1 LP per die, and the usual HP. There are various downsides to losing LP, not least the slow drain of HP if you don't treat the wound.
With this system, resting in dungeons is possible at low level, but still risky, and also gives a nice separation of fatigue and cosmetic damage, and actual major injuries and life threatening damage.