Re: House Rules, Ideas and the Like
Posted: Fri Jan 14, 2011 11:59 am
I am not knocking how you want your game to be; when I say I prefer a simpler game, I mean in the overall sense. While any one of your rule additions/modifications are likely very playable, the changes you propose alter the overall game mechanics somewhat. For instance, what skills/feats would I need to give to NPC/Monsters? That is a degree of change that I would avoid. I prefer to keep to the core rule book for most stuff.
That said, I like to add a lot of stuff to the game, but it is mostly things like classes, races, spells, monsters, magic items, etc. Basically just more of the stuff that is already in the game.
I don't add too many modifications to the underlying system. Of the changes I do incorporate are:
That said, I like to add a lot of stuff to the game, but it is mostly things like classes, races, spells, monsters, magic items, etc. Basically just more of the stuff that is already in the game.
I don't add too many modifications to the underlying system. Of the changes I do incorporate are:
- eliminated basically all racial/class restrictions (dwarf MU is OK by me (njordic style)). Essentially any class is open to any race, and I have not run into any game-breaker situations
- a slightly modified attack bonus progression for all classes to differentiate them from each other more
- AD&D style hit dice (F=d10, C=d8, T=d6, MU=d4)
- eliminate the d6 max hit die for elves, halflings - for small races I use a system of 1 hit die type smaller (opposite of the 1/2Ogre getting one die type larger).
- I intend to use backgrounds/specialities, but nobody has seemed to need it