I am new to BFRPG but I really like what I see. The game is just begging to be hacked!
So I have a few ideas of my own, the prominent and game-changing of which would be Skills and Feats.
Don't get angry yet, these aren't the 3.X- or 4e-styled Skills/Feats but my only lil' attempt at a simple system driven greatly by input of those at the table.
I would like feedback, critical and otherwise...
Skills
Actions not tied to other mechanics in the game are now tied to this Skill system. Skills are linked to a specific Ability Score(s) but may be used with any Ability Score those at the table agree to. Whenever a character attempts to perform an action that falls under the purview of a Skill, he rolls D20 and compares the result to the appropriate Ability Score. If the result is equal to or less than the Ability Score, success is achieved. 1 is always a success while 20 is always a failure.
- Difficulty
The GM may modify the Ability Score for the duration of the Skill Check, often in increments of +2/-2 based on how difficult he believes the action to be. Difficulty can come from the simple fact that an action requires specific training and anyone attempting guesswork has to be very lucky. For instance, a Fighter attempting to disarm a trap with the Devices Skill would likely require a penalty of a decent value.
- Gaining Skills
PCs begin with Skill bonuses based on their Race and Class. Additionally, every Level allows the character to gain a +1 on one Skill. Skills that have bonuses applied to them increase the appropriate Ability Score during Skill Checks. Skills may not be increased beyond +5.
- Race Skills
Each Race begins with certain Skills…
Dwarf +1 Athletics
Elf +1 Perceptions
Halfling +1 Stealth
Human Choose 1 Skill at +1
- Class Skills
Each Class begins with certain Skills…
Cleric +1 Religion Knowledge
Fighter +1 Martial Arts
Magic-User +1 Arcane Knowledge
Thief +1 Acrobatics, +1 Devices, +1 Sleight of Hand, +1 Stealth. +1 for two more.
- Sample Skill List
Acrobatics [Dex]
Arcane Knowledge [Int]
Athletics [Str, Dex, Con]
Communicate [Cha]
Devices [Int]
First Aid [Wis]
Lore [Wis]
Martial Arts [Str, Dex, Con]
Mercantile [Cha]
Perceptions [Wis]
Perform [Cha]
Religion Knowledge [Int]
Sleight of Hand [Dex]
Stealth [Dex]
Survival [Wis]
Torture [Str, Dex]
Feats
Feats allow characters to perform special actions that require a high level of ability. These actions provide additional effects to otherwise normal maneuvers. Feats are most often performed in battle. In some cases, the Feat rules override certain 'official rules' such as Charge.
Feats are performed via a Skill Check but more often than not have a penalty applied to the Ability Score. If a Feat Check is failed, the character fails to perform any action for his turn.
- Example Feats
Feint Thief attempting to fake out an intelligent opponent in order to perform a Backstab; Stealth (Charisma), Difficulty is equal to the difference between the thief's Level and the opponent's HD.
Gruesome Kill Attempt to horrify opponents upon killing a foe; Torture (Strength) for melee attacks or Torture (Dexterity) for ranged attacks. Success requires each opponent to make a Morale check.
Multi-Strike Fighter trying to hit more than one enemy with a single sword stroke; Martial Arts (Dexterity), -2 per opponent beyond the first.
