Using Basic Fantasy for a Computer RPG
Posted: Sat Feb 21, 2015 10:19 pm
Hi Everyone
I've been building my own 2D RPG (PC and Console) in my spare time. Its coming to the point where I now need to start thinking about the actual system I'll use for progression, balancing, etc. Some research brought me here, and I'm considering using the Basic Fantasy RPG as a guideline in my system design.
Game Details (obviously high level)
- 2D Fantasy RPG
- Mid 80's style systems/gameplay
- High Fantasy (Elves, Orcs, etc)
- Turn based JRPG style combat
- Overworld tile based movement, Zoomed in movement (towns/POI/dunegons and proceduraly generated maps for non-unique overworld tiles (ie explore the entire world))
- Obviously alot of DnD influence, but I really don't want to get bogged down with a complicated system.
Since I'm coding it on my own, I'm obviously quite flexible on how I implement things.
What do you think about using the Basic Fantasy RPG system for this? I know you cant tell me it will work, but hopinh sure you can point out portions of it that may work well, and things that won't.
Mostly what I'm looking for is
- Character creation, stats, skills, etc
- Character XP progression
- Item/Weapon designs
- Enemies
- Spells
- Items/Equipment
I appreciate any feedback.
I would love to see reference to any computer games that have implemented this system.
Thanks in advance
--Phantasie
I've been building my own 2D RPG (PC and Console) in my spare time. Its coming to the point where I now need to start thinking about the actual system I'll use for progression, balancing, etc. Some research brought me here, and I'm considering using the Basic Fantasy RPG as a guideline in my system design.
Game Details (obviously high level)
- 2D Fantasy RPG
- Mid 80's style systems/gameplay
- High Fantasy (Elves, Orcs, etc)
- Turn based JRPG style combat
- Overworld tile based movement, Zoomed in movement (towns/POI/dunegons and proceduraly generated maps for non-unique overworld tiles (ie explore the entire world))
- Obviously alot of DnD influence, but I really don't want to get bogged down with a complicated system.
Since I'm coding it on my own, I'm obviously quite flexible on how I implement things.
What do you think about using the Basic Fantasy RPG system for this? I know you cant tell me it will work, but hopinh sure you can point out portions of it that may work well, and things that won't.
Mostly what I'm looking for is
- Character creation, stats, skills, etc
- Character XP progression
- Item/Weapon designs
- Enemies
- Spells
- Items/Equipment
I appreciate any feedback.
I would love to see reference to any computer games that have implemented this system.
Thanks in advance
--Phantasie